Hi Kinten, take a look in the maxScript help, under the “frequently asked questions”, there´s an topic called: “How do I align the UVW modifier´s giz…
Hi again When I tested this script, I made a box with a grey material with 100% self ilumination, and the x,y,z coords above it About the scale scri…
Hi I don´t know if I understood your question, but I think this may help. create 3 spline Texts in your scene and name it X , Y , Z the splin…
Hi Tom, I think this may help you. –grab the modifier from an object xMod = $.modifiers[1] –Will show you an array with all nodes that the modifier…
Hi Michele try to use the “refs.dependents” on your material, it will return an array of the nodes your material dependsOn. If your material is ass…
Hi Hobbs I´ve got and idea reading your post. You can replicate the viewport on a rollout, but you can´t control the viewport from the rollout. un…
Hi IceMan take a look at “Interval” values in the maxScript help To change the timeline range try this: myInterval = interval 50 100 animationRang…
Yeah, pretty annoying. I think its a bug since max 8 ! Actualy I have to move the range of the trackbar to update the visibility of some keys! With …
Hi Mathew, I´ve tried something similar here at home and it seems some edit mesh commands doesn´t work with the edit_mesh modifier! I don´t know if it…
Hi brow, I´m not sure if this will help you but, take a look at “Get by Flag” Editable poly methods in the max script help.
I don´t know for sure but I think it is Paul Neale´s code! By the way, could someone explain me that “recursive function” stuff I´ve never got to u…
Hi CarDirectX_9_Shader ??? is this a plugin shader ? The .tex0 property is exclusive for DirectXShaders. I don´t think it´s a native shader that c…
Hi brow Do you mean the name of the file in the “Base texture” field? select an object with the directX shader on it and run $.material.tex0 …
Hi try to use the “ClassOf obj” , it´s a “hacky” way to force the stack update ! I saw something about this sometime ago! Go and search for old…
Hi Alex which max version are you using? I made this in max 9 and it worked fine. Just a Plane ($ground) and a Cylinder ($Cyl) simulanting a wheel….