Fabiomussarela
@fabiomussarela
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 62
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RE: maxScript – procedural Spider

Yeah, Eek is right. I´m using the master helper´s direction to drive the legs. So if the master is moving in 10 units in [1,0,0] the leg will move 10…

16 years ago
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RE: maxScript – procedural Spider

Hi folks, sorry for the late reply, and thanks for your posts My first idea was to make the spider realtime like the car rig I did some time ago: [Y…

16 years ago
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Replies: 18
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RE: 3Ds Tetris

Hahhaha, awesome I started something similiar sometime ago, but never got time to finish it Congratulations Jason, really cool

16 years ago
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RE: Tech Art Tiki

Just awesome thanks for sharing

16 years ago
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17 years ago
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RE: Bone mirror problem

Hi, take a look at this: hope it helps.

17 years ago
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RE: Scripted reactions Woe's

Dude I´m struggling with this issue too, actualy I ended doing the foot roll via wire parameters. But I´m curious about how to do it in maxScript.

17 years ago
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RE: mandelbrot fun

Wow, very cool I think the problem is the setpixels command, It´s very slow. Using some .net to build the bitmap may speed thinks up. Anyway, there´…

17 years ago
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RE: Help to understand mouse.buttonStates

Hi Paul and Eric, thanks for the replies Yeah, my problem was that I need the mouse state over a dialog, unfortunatly max doesn´t handle this! I d…

17 years ago
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RE: Help to understand mouse.buttonStates

Hi RustyKnight, thanks for replying !! I know it´s a pointless code up here, it is just a way to show the problem. here´s a different aproach! try th…

17 years ago
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Replies: 14
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RE: BUG – Squash Bone Problem – 3dMax

Hi Eek, thanks for replying good solution, putting the attHolder on the first bone, forces it to update itself and squashs correctly. by the way!! w…

17 years ago
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RE: BUG – Squash Bone Problem – 3dMax

Hi Aachoooo , thanks for replying Your solution seems to be good but something get wrong when the slider value is 0.0 ! the entire chain disapear !…

17 years ago
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Replies: 6
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