Yeah, Eek is right. I´m using the master helper´s direction to drive the legs. So if the master is moving in 10 units in [1,0,0] the leg will move 10…
Hi folks, sorry for the late reply, and thanks for your posts My first idea was to make the spider realtime like the car rig I did some time ago: [Y…
Hahhaha, awesome I started something similiar sometime ago, but never got time to finish it Congratulations Jason, really cool
Just awesome thanks for sharing
Awesome
Hi, take a look at this: hope it helps.
Dude I´m struggling with this issue too, actualy I ended doing the foot roll via wire parameters. But I´m curious about how to do it in maxScript.
Wow, very cool I think the problem is the setpixels command, It´s very slow. Using some .net to build the bitmap may speed thinks up. Anyway, there´…
Hi Paul and Eric, thanks for the replies Yeah, my problem was that I need the mouse state over a dialog, unfortunatly max doesn´t handle this! I d…
Hi RustyKnight, thanks for replying !! I know it´s a pointless code up here, it is just a way to show the problem. here´s a different aproach! try th…
Hi Eek, thanks for replying good solution, putting the attHolder on the first bone, forces it to update itself and squashs correctly. by the way!! w…
Hi Aachoooo , thanks for replying Your solution seems to be good but something get wrong when the slider value is 0.0 ! the entire chain disapear !…