Hi Denis, thanks a lot man I thought something like that, using the has key logic, but I was wondering if there was an easyer way to do it cause I s…
hahaha, can´t believe it ! awesome as usual It will be really nice to use the realtime lighting and shadows in max with some low poly boats, and if …
Hi Aline, loved, pretty usefull scripts As you know, the “Trajectory Edit Handle” is awesome my favourite Congratulations See ya
Hi Dave, awesome work congratulations
Hehe, awesome Congratulations jason
Awesome I used to convert bitmap pixels to rgb string arrays and them converting it back, but using base64 it´s really nice and fast. Congratulatio…
Thanks Paul Glad you liked it Now I have to optimize this setup, 9 fps on my viewport I thing using weak references and texture projection instea…
Hi Moss, I did some “material ids” for the eye itself, the eyepupil will not change material. I´ll just animate a material modifier aplied to the eye …
Wow, I´ve got some free time today I did some improvements: Velocity treshold Eye Squash EyePupil shape selection EyePupil dilatation And another …
Hi guys, sorry the late reply. Hi dave 🙂 yes, the amount of squash is based on velocity. I´m improving this setup in my free time to put another c…
wow, awesome congratulations