Fabiomussarela
@fabiomussarela
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 62
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RE: Filtering animated objects…..

Hi Denis, thanks a lot man I thought something like that, using the has key logic, but I was wondering if there was an easyer way to do it cause I s…

13 years ago
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RE: Online 3Ds Battleship

hahaha, can´t believe it ! awesome as usual It will be really nice to use the realtime lighting and shadows in max with some low poly boats, and if …

16 years ago
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RE: My scripts

Hi Aline, loved, pretty usefull scripts As you know, the “Trajectory Edit Handle” is awesome my favourite Congratulations See ya

16 years ago
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RE: Some Recent Maxscript practical work…

Hi Dave, awesome work congratulations

16 years ago
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RE: Teapot Invaders!

Hehe, awesome Congratulations jason

16 years ago
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RE: Using Base64 encoded strings – New Article on LoneRobot.com

Awesome I used to convert bitmap pixels to rgb string arrays and them converting it back, but using base64 it´s really nice and fast. Congratulatio…

16 years ago
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RE: Cartoon Eyes – Auto "Squash and Stretch" Pupils

Thanks Paul Glad you liked it Now I have to optimize this setup, 9 fps on my viewport I thing using weak references and texture projection instea…

16 years ago
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RE: Cartoon Eyes – Auto "Squash and Stretch" Pupils

Hi Moss, I did some “material ids” for the eye itself, the eyepupil will not change material. I´ll just animate a material modifier aplied to the eye …

16 years ago
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RE: Cartoon Eyes – Auto "Squash and Stretch" Pupils

Wow, I´ve got some free time today I did some improvements: Velocity treshold Eye Squash EyePupil shape selection EyePupil dilatation And another …

16 years ago
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RE: Cartoon Eyes – Auto "Squash and Stretch" Pupils

Hi guys, sorry the late reply. Hi dave 🙂 yes, the amount of squash is based on velocity. I´m improving this setup in my free time to put another c…

16 years ago
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16 years ago
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