arketip: Wow Maxscript seems favored in the matrix calculation. Let us see on an equal base (with arrays) what it happens. You have to remem…
Well, give it a shot if you really need the extra power. A dvd for the max SDK would be great. Even if you know c++ quite well it’s not so easy to use…
It depends on what you want to do and also if you have any previous experience with other programming languages. But if you think that maxScript is “…
[QUOTE=arketip]Which saving of time can I hope by using routines C ++ ? Can anybody test the speed difference between maxscript and C ++ please ? [/Q…
What you need to do is a maxScript Extension. It works very good to write the time critical functions in c++ and then you call them from MaxScript. So…
Always declare functions before you use them like this –Iterations global FW_IterationsMany global FW_IterationsAuto global FW_ObjectNameCurrent glob…
For this to be good you would definetly have to go into c++ to do good materials. It is possible to do in maxScript, but would for most cases be way t…
Yes, hmm it鈥檚 a shame. One clear problem was that it wasn鈥檛 very accessible. It was after all freaking hard to control the space ship, but when you DI…
FaceMn: Just trying to get a grasp of the code you are trying to execute here. Would you say this example is relevant? struct test ( var = false,…
I still can鈥檛 get it to work This is the function that I鈥檓 calling with a reference variable. (the function is part of a bigger struct for handling …
Ok, thanks. I will look into my script in more detail when I get home. Hopefully I鈥檓 just doing something stupid. /Andreas
Hi there Jep, and welcome to MaxScript. If you are used to c++, maxScript should be simple. Look in the help for editable_poly and the polyOp comman…
Hiya bobo, Here is an exact example of how I do right now: IniClass.Update “Lock” &Lock saveOrLoad Notice that I first have to write the name of…
JHaywood: Can’t you just use “as string”? (GetName(MyVariable)) as string Nope, that doesn’t work. That will convert the value of the variable i…