To select many objects you should use something called Collections. You use them by using the * sign. Try this: selObjects=$mesh* for iObject=1 to…
I also use the NSIS installer for my scripts. It’s a little painful to update the NSIS installer, if you add lots of files to a new version. I did a l…
Haha, this is great. Only yesterday me and a collegue was discussing spare matrices and that they can be extremely useful at times /Andreas
Seriously, stay away from the max SDK if you are unfamilair with c++. I would first learn maxScripting, then you quickly learn how to build useful pro…
I feel your pain. I also have a problem with the debugger printing forever when I use complex classes. Otherwise it’s not such a big problem. This cla…
<I don’t know what your actual code does, but wouldn’t it be possible to perform the <nescessary checks inside functions and thereby preventing …
Slow and memory intense doesn’t sound so great. What I mainly want to avoid is for the maxScript code to popup when an error occurs. I would also lik…
I’m experimenting with a DebugClass, that automatically takes care of different “try levels” and only calls throw() if needed. I will also expand it …
soulburn3d: Also plugins tend to run faster, since they’re compiled. So if you’re doing something that requires tons of computation, a plugin would …
They are technically very different. Plugins are written in c++ (which is difficult), while scripts are written in MaxScript which is pretty easy to u…
Oh, I think I missunderstood what he wanted. I thought he wanted to write MaxScript with Java syntax (similar to what you can do in NET). /Andreas
solar_system2006: Hi everybody, I want to know if it is possible to use C++ and java code inside the maxscript code, some references to the topic w…
I may be able to put together an example like that in a while. But just so you know, what you just wrote will probably need 5-10 pages of code just t…