f97ao
@f97ao
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Joined: Feb 14, 2024
Topics: 55 / Replies: 223
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RE: collision detection in maxscripting ?

It’s an interesting topic. Do you guys know of any fast collision detection algorithms for 3d objects? If you look in the help for Arrays and at the…

19 years ago
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RE: Wishlist for callbacks: Please list yours

AlpineMan: Are you aware that a change handler will recognize sub-object selection changes, and transforms? For instance: However, I agree with you…

19 years ago
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RE: Wishlist for callbacks: Please list yours

Much more events about ANIMATIONS. When a key has been moved deleted added. MOUSE right click from mouse middle click from mouse mouse scroll but…

19 years ago
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RE: Way to stop execution?

Yea, that is pretty good actually. I’m doing a really cool class that tests MaxScripts. You just write the code you want to test (could be an extrude…

19 years ago
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RE: Array Limitations

Have you tried writing undo off ( ) around the code where you operate arrays? MaxScript hates big loops with arrays or objects, and can easily eat 1…

19 years ago
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RE: accessing triangles in edit poly?

There is a shortcut for making the invisible edges visible. “Turn Invisible Edges Toggle” You can fire it with MaxScript with actionMan.executeActio…

19 years ago
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RE: Animation using maxscript

To stretch the time from 100 to 1000 it would make sense to reposition the keyframes. I know you can get access to the keyframes (lookup keyframes in …

19 years ago
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RE: Finally abandoned the maxScript editor

That’s cool. How did you do that? I’m thinking about using UltraEdit myself. There are a few things I expect to miss when I go out of max though. I u…

19 years ago
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RE: Max SDK and MaxScript Question. Help!

Wahooney: I’ve tried looking at how the VMS gains access to the editor window but I’ll be damned if I know how. I’ve found an edit_window structure…

19 years ago
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RE: Using the Edit_Mesh modifier

meshOp uses the original mesh, so I really don’t think it will work on the edit_mesh modifier. Sorry I’m 90% sure it’s not scriptable. However the edi…

19 years ago
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RE: How to call many script files organized?

I’ve been thinking about this for a few days now. I think the best way to do this is actually to work with the files in a similar way as to C++. So t…

20 years ago
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RE: How to call many script files organized?

I haven’t taken the plunge into Ultraedit yet, but I plan to soon. It’s a very nice program. Do you use it yourself for MaxScripting? I will check ou…

20 years ago
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RE: How to call many script files organized?

rdg: Maybe one of the few who build so complex scripts … And then completely switch to c++ … Georg Yea, I think I’m pushing MaxScript a little bi…

20 years ago
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RE: How to call many script files organized?

rdg: You could try a versioning system to keep track of your different files? Subversion/CVS maybe, as Autodesk fault isn’t targeted for ascii-files…

20 years ago
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