f97ao
@f97ao
New Member
Joined: Feb 14, 2024
Topics: 55 / Replies: 223
Topic
Forum
Replies: 1
Views: 14
Reply
RE: 3dsmax SDK adventure

Wahooney: Hey, I need to kind of bump this thread Does anyone know how to pass max names, ie. #thing, #hello, #whatever to a new function in an ex…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

To create a new Editable_Poly object (and a node) write like this (I will update this example more when I have found more about it): PolyObject *ne…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

This is a small function that returns the position of an Edge (so the center point of the edge). As you see the vertices of an MNMesh (that you have …

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

This is a handy function that will return the base Editable_Poly object. The good thing is that it works even though there are modifiers on the object…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

Here is an overview of the different classes that you need when working with object modifications. There are many layers of objects that you need to …

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

[QUOTE=Wahooney]I’m busy writing a plugin that finds vertex velocities or animated meshes. /QUOTE] I will try to look at the code later to see what is…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

I’m not sure if 2005 works actually, I think it does, but I’m not completely sure. We use 2003 here at work so it definetly works (the application wiz…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

fabman: Great thread F97ao, I’m trying to start creating my own plugins with the SDK, but it seems quite an challenge, so, thanks for all the info y…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

GallenWolf: Hey all! Glad there is an active thread on the max sdk – I’m halfway through my c++ refresher course, and will be getting into windows p…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

It’s quite tricky actually to call the private functions. You have to define a FPParam that has the in parameters. And if there are return types you h…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

I’m not saying nothing I’m afraid. Looks nice thought Wahooney: Have you written mods yet? I still want to make a decent replacement for Subs…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

Wahooney: You’d better be speaking figuratively… Nope, I just got a demonstration. Wahooney: BTW it seems that growing selections are n…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

Yea, please share. There is really not that much tutorials/tips to be found about the max SDK. I will be putting up alot of small functions and more e…

19 years ago
Forum
Reply
RE: 3dsmax SDK adventure

If you have a node that you got just like in the example above do like this to modify it’s geometry. This just moves all the vertex points for an edi…

19 years ago
Forum
Page 4 / 19