Wahooney: Hey, I need to kind of bump this thread Does anyone know how to pass max names, ie. #thing, #hello, #whatever to a new function in an ex…
To create a new Editable_Poly object (and a node) write like this (I will update this example more when I have found more about it): PolyObject *ne…
This is a small function that returns the position of an Edge (so the center point of the edge). As you see the vertices of an MNMesh (that you have …
This is a handy function that will return the base Editable_Poly object. The good thing is that it works even though there are modifiers on the object…
Here is an overview of the different classes that you need when working with object modifications. There are many layers of objects that you need to …
[QUOTE=Wahooney]I’m busy writing a plugin that finds vertex velocities or animated meshes. /QUOTE] I will try to look at the code later to see what is…
I’m not sure if 2005 works actually, I think it does, but I’m not completely sure. We use 2003 here at work so it definetly works (the application wiz…
fabman: Great thread F97ao, I’m trying to start creating my own plugins with the SDK, but it seems quite an challenge, so, thanks for all the info y…
GallenWolf: Hey all! Glad there is an active thread on the max sdk – I’m halfway through my c++ refresher course, and will be getting into windows p…
It’s quite tricky actually to call the private functions. You have to define a FPParam that has the in parameters. And if there are return types you h…
I’m not saying nothing I’m afraid. Looks nice thought Wahooney: Have you written mods yet? I still want to make a decent replacement for Subs…
Wahooney: You’d better be speaking figuratively… Nope, I just got a demonstration. Wahooney: BTW it seems that growing selections are n…
Yea, please share. There is really not that much tutorials/tips to be found about the max SDK. I will be putting up alot of small functions and more e…
If you have a node that you got just like in the example above do like this to modify it’s geometry. This just moves all the vertex points for an edi…