Very cool Bobo. I have experimented with it alot and found some problems. It works great for your example, howeer I seldom need to add 100 modifiers,…
hiya, no it doesn’t seem to work it doesn’t work with the enabled:false either, which is a shame. There are some new features to put the modify pane…
Something like this should work: callbacks.addScript #filePreOpen “YourFunction()” id:#MXSLoad this adds the callback that will call YourFunction() …
Thanks for the help Rens, i will look at it. Yea I made a misstake when I created the new object to rebuild the detached mesh into. I forgot to use …
thanks all. i know how the undo function works. Problem is it doesn’t seem to work always. For example I do alot of stuf, detach, hide unhide etc in …
I normally don’t need a list of the actionmans. Just press the button you want to minic and you got the action. Normally works for me. /Andreas
the Actionmany is a very old structure, probably to make a cheap way so we can access the buttons. It would be better if it didn’t exist and we had s…
I think i have found the solutions. for two days I was a restless soul, walking on strange path in the forest muttering about vertices, always carryi…
Oh nooo. I found a serious problem with saving the selections in the vertex channels. What I do now is I convert face/edges into vertex selections the…
Very cool, I had missed that setting. Works like a charm The question contiunes… Do you guys know of a simple way to get to know what exist around a…
Hiya Riven. Yea, that works great for one edge and is a good start. Pff, but it’s trickier when it comes to the general case. So we have many many ver…