f97ao
@f97ao
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Joined: Feb 14, 2024
Topics: 55 / Replies: 223
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RE: Add modifier without the modifier being selected?

Very cool Bobo. I have experimented with it alot and found some problems. It works great for your example, howeer I seldom need to add 100 modifiers,…

21 years ago
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RE: Add modifier without the modifier being selected?

hiya, no it doesn’t seem to work it doesn’t work with the enabled:false either, which is a shame. There are some new features to put the modify pane…

21 years ago
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Replies: 4
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RE: callback functions

Something like this should work: callbacks.addScript #filePreOpen “YourFunction()” id:#MXSLoad this adds the callback that will call YourFunction() …

21 years ago
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RE: Problems with meshOp.DetachFace

Thanks for the help Rens, i will look at it. Yea I made a misstake when I created the new object to rebuild the detached mesh into. I forgot to use …

21 years ago
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Replies: 3
Views: 42
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RE: how to handle maxscript undo?

thanks all. i know how the undo function works. Problem is it doesn’t seem to work always. For example I do alot of stuf, detach, hide unhide etc in …

21 years ago
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Replies: 3
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Replies: 1
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RE: list of actionMan.executeAction ?

I normally don’t need a list of the actionmans. Just press the button you want to minic and you got the action. Normally works for me. /Andreas

21 years ago
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RE: list of actionMan.executeAction ?

the Actionmany is a very old structure, probably to make a cheap way so we can access the buttons. It would be better if it didn’t exist and we had s…

21 years ago
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RE: Tricky problem, saving data in poly and mesh objects

I think i have found the solutions. for two days I was a restless soul, walking on strange path in the forest muttering about vertices, always carryi…

21 years ago
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RE: Tricky problem, saving data in poly and mesh objects

Oh nooo. I found a serious problem with saving the selections in the vertex channels. What I do now is I convert face/edges into vertex selections the…

21 years ago
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RE: Tricky problem, saving data in poly and mesh objects

Very cool, I had missed that setting. Works like a charm The question contiunes… Do you guys know of a simple way to get to know what exist around a…

21 years ago
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RE: Tricky problem, saving data in poly and mesh objects

Hiya Riven. Yea, that works great for one edge and is a good start. Pff, but it’s trickier when it comes to the general case. So we have many many ver…

21 years ago
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