Ha, I just wrote this function for myself 1 hour ago without seeing this thread. This is the way I do to get a bitarray with open vertex/edges/faces. …
Ultraedit connection seems cool to maxScript. It’s similar to Crimson, but more powerful. Ultra has most advanced features that you could want, but I’…
This is very problematic since alot of modifiers won’t work like this For example, vertex paint, edit_poly, poly selections, skinning etc. Pff, I won…
This looks great! I’m reading now I hope it works smoothly /Andreas
Yea, the object still updates if i disable scene redraw. flagging i haven’t tried. This is a very tricky problem. When the user has finished chaningi…
That shouldn’t work. The problem is that all the vertices have to move to *individual positions. Your example would move all the vertices with *one of…
Thanks Eric. That may be a start. I have some rought idea how to do it, it’s easy to get the pixel colors from a pixel. I’m not sure how it is to get …
Aha, that is interesting Capt Suic. I will look at it some more. Myself I’m benchmarking every situation. I will do some tests just how fast your scri…
It’s lucky that I love optimizing so much. I have done some benchmarks and found a striking difference. The function GetFaceVerts is 10 times faster t…
Capt S. that is a nice start. Yes it only creates tri faces now it seems. If we create faces like this we can divide the problem into the following a…
Also is it possible to move say 100 vertices with one line of maxScript code or at least so that the object doesn’t update. With meshes you can move …