what would be the MAXscript equivalent for a constructor in a struct? Or is the struct its “own” constructor ? Constructor exist in maxScript. just …
erilaz: does this mean you’ll be rewriting polyspeed from the ground up? Nope. He, I somewhat want to release Polyspeed SOOON. After showing Pol…
This is correct. Arrays work as references to memory, so you are trying to compare memory addresses pretty much. I use several techniques for doing c…
Hiya. Good work Rivendale. Myself I did one double click routine that I use for the interface (so you can double click buttons) and on for use on obj…
Cool optimization. I will check it out when I’m home. Mmm, I hope it works fast enough on 300k objects. Doesn’t have to be faster than say 0.5-1sec th…
Very cool. I will check it out when I get home from work. I hope it’s fast for big objects. Many of my methods get slammed on heavy geometry. /Andreas
Has anyone got the IntersectRay to create meaningful results for poly objects? I did a few tests before, but never finished it. I was thinking along …
Hi Riven, that seems pretty nice. This is the way I solved it, still not super fast for many objects though. fn FW_ApperanceHideOne tObject state= ( …
He, that could be cool. If the challenges aren’t too big I hope to attend a few. /Andreas
Yoho Bobo. Do you have any tips on how to save data in a scene that can handle undo? So that the undo will go back to the old state of a variable. Ex…
It is possible to do. But it would be somewhat cpu intense, so could cause trouble. I have some ideas for similar tools, that could work with double…
yea, it works perfect for edit_poly, but, this function doesn’t exist for the editABLE_poly I can’t find it at least. /Andreas