f97ao
@f97ao
New Member
Joined: Feb 14, 2024
Topics: 55 / Replies: 223
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RE: How to record undo/redo

Have you tried: undo on ( ) and –turn off undo undo off ( ) /Andreas

16 years ago
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RE: Get alpha from Psd file?

Ahh, that is too bad, but not unexpected I guess. Mmmm, maybe I will do do a MaxScript extension but from what Im seeing psd files are not that much …

16 years ago
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RE: Get alpha from Psd file?

Hiya! No that will only show the bitmap. But I’m looking for the bitmap channel of a bitmap and and when I import from Photoshop the alpha is just emp…

16 years ago
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RE: Interactive bitmaps

This is awesome. Great job! i love playing with bitmaps. So much fun and can really help illustrating scenarios. How fast are bitmaps generally for y…

17 years ago
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RE: Finding Unique object with ID?

Really? All the bones I see have non-unique names. ZeBoxx2: That said – given how much of max relies on unique names for a lot of things, it’s…

17 years ago
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RE: Finding Unique object with ID?

Hehe, well this is for characters and their bones dont have unique names so I can’t really blame the artists here /Andreas

17 years ago
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RE: Finding Unique object with ID?

Thanks man! Very good reply. Setting user properties works, but is slow cpu wize and is quite tedious. I think I will try the node.handle. Seems like …

17 years ago
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RE: looking for script to save multiple selected obj separately.

A sketch, may need some minor changes: output=“C:” for obj in $selection do ( saveNodes obj (fileOutputPath+obj.name+”.max”) quiet:true ) /Andreas

18 years ago
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RE: Fast way to get tri polygon count on editable_polys?

Bobo: fn getFaceCount theObj = ( local theMesh = snapshotasmesh theObj local theResult = theMesh.numfaces delete theMesh theResult ) st = tim…

18 years ago
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RE: Fast way to get tri polygon count on editable_polys?

d3coy: gc() drops the memory again obviously, so as long as you manually garbage collect I’d think you’d be fine, unless speed is of utmost importan…

18 years ago
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