Hi, The solution was staring me in the face, but I got obsessed with trying to detect the flip. It is much easier to simply build the transformation …
Thinking about it again, I you can only refernence the rollouts on a floater through the “.rollouts” property, which yields an array of your rollouts,…
Could you try referencing the UI elements through the rollout… So if you have a rollout called “Rollout1” with a spinner called “Spn_A” then you can …
If you get the time could you please post the answer, or the link to the solution, even if its really obvious. I might be looking into that area in a …
First of all, use Bobos method, its slick. But, I think you can use Bobos flip method for the final section of your initial idea, it just doesnt make…
noontz, This forum is great for these kinds of problems. People really take the time out to solve other peoples problems. I have posted so many of my…
Noontz, Cheers for the feedback Sorry to have told you what you have all ready tried… Bobos method yields the same 0-180 solution mid way through t…
In my experience do what Bobo says But if you have time, then see if my solution is any where near right… I would be most interested… Cheers Rich
Noontz. Definitley an interesting one. The cross product of 2 vectors will yield a 3rd vector that is perpendicular to the first two. This could be …
Just a quick note to say thanks guys for going into the level of detail in both describing the problem and the solution, this thread has helped me no …
For the record the problem did seem to be associated with manipulating the detached objects. As soon as I detached an object (which detaches as an ed…
I am not sure, cause the commands that I am using such as: –Insets max modify mode subobjectlevel = 4 Obj.modifiers[1].insetamount = 200 Obj.modi…
Hi Equinoxx, Just had a random play with your idea. I dont know if it is possible to manipulate the selection in the XRef scene dialogue, and unfortu…