Many thanks for the help man! Very very helpful indeed…I just’t didn’t imagine that I should use the “&” simble in the code…seems that I have a wh…
Hi mir-vadim! To me it’s not working…WTF!!! I’m already giving up on this one… I did a simple test that shows pretty well the problem (After you ente…
OK guys, now this thing got on my nerves. I can’t get it to work on my own, I REALLY need some light here… To resume the situation is that for an edi…
Thanks for the answer…but I already tried the viewport thing and it didn’t work, sorry for not advising…my bad…:sad: Just to note, I tried to use #es…
Thanks a lot for the help! Bobo’s solution is exactly what I was looking for…but Aearon, your method seems interesting too, if you can tell a bit more…
Thanks for the reply…This one was close, because what I need is a callback that is called every time a keyframe is created for certain objects, and th…
Unless you really want to do that via script, a solution is just to convert to editable mesh and explode to objects, the value (default 24) is the smo…
Hi Gustavo! How are you? I’m from Bento Gonçalves – RS, but now I’m living in Florianópolis to work on a short movie. I think this change handlers ar…