Eugenio
@eugenio
New Member
Joined: Feb 15, 2024
Topics: 23 / Replies: 44
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RE: Get screen coords from world coords.

How about this? fn mapWorldToScreen camTM fov pos = ( aspect = renderHeight as float/ renderWidth posCS = pos * inverse camTM tanX …

7 years ago
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RE: Get screen coords from world coords.

Ha, I was looking for the same thing a few days ago. I didn’t test it, but this link should help.

7 years ago
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RE: Braid algorithm

Not sure if this is useful to your needs, but long ago I made this function to generate sort of a braid like pattern. It was for a very specific case …

8 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

denisT: it sounds like you are OK to have rotten but not poisoned. it makes you an ideal 3ds max client. Actually I’m not OK, at all. What I wan…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

You’re right, but if it tastes good and doesn’t make me sick, who cares? In the end of the day artists don’t care how developers get their job done ju…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

@denisT, Klunk: Denis, as developers you know better than anyone how important feedback is to improve a tool. So instead of complaining and arguing ag…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

And not all tests from the link I posted are particle related. MCG can’t do these but ICE and VEX can do what MCG does. There’s “Test B” for mesh defo…

10 years ago
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RE: The MCG Thread: Post Tools, Compounds and questions here!

Since performance is back on topic again. How about to try to reproduce some of the tests from this nice ICE and Houdini comparison? It’s interestin…

10 years ago
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RE: random wire, eight colours

Store the colors in an array and pick a random array item, like this: colorArray = #(black, white, red, green, blue) for obj in selection do obj.wire…

10 years ago
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RE: Always Step Bezier Float Controller

Well I’m interested in the solution. I thought it was possible to add a callback when a specific controller changed but if that was the case I guess y…

11 years ago
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RE: UVW Seem with GW

I noticed display statistics (shortcut 7) plays a BIG role in performance in max 2014. I tested with a teapot with 64segs + TS (~1 million polys), as …

12 years ago
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RE: Can impossible be possible? (The real challenge)

Too bad I’m probably not going to be able to give this a shot (don’t think I can do it anyways). Honestly I can’t really think of a production prove…

12 years ago
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RE: conform to shape (polys)

Thanks Denis. It makes sense…though the way it is seems to be working, as the dialog was closing if opened. Maybe because I wasn’t initializing the gl…

12 years ago
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RE: conform to shape (polys)

Sure! Because seems right to me the way it is…

12 years ago
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RE: conform to shape (polys)

JokerMartini, I did my script supporting Editable Meshes only because I was too lazy to get the normals from polys (why max doesn’t have a getNormal f…

12 years ago
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