I assume you could do this by running an include which then calls the script afterwards… but i’m not sure if includes can be called from a -mxs.
If I gather what you’re trying correctly, have you tried using the projection modifier to remap the material? Just a thought.
Kramsurfer: If your just dealing with summary info, consider a PreSave callbacks and stash the info somewhere on the server or SQL DB. We’ve a sele…
The only way I can really think of doing it is to either change your timeline to 360 frames with a loop on the 16 frame animation or set up a callback…
Hey guys, keep this thread active! I’m very interested in the possibilities of the Arduino for the scripting community and want to order one myself! …
PEN: Bobo did one on understanding matrices, vectors and the likes. Which is awesome.
Hey Romi, does it handle rotation values? The camera position works great, but I rotated the node and it didn’t reflect in the AE script. Looking at…
Wow, this is really surreal. I was thinking of writing a script like this only this week! Now I don’t have to. I’ll check it out.
Great stuff guys, really good to see the brains ticking into new uses for max tools. TzMtN: Nice catch on the offset fix. I think I was originally m…
Well, I might as well be the first: It’s not all that robust, but I decided to try and expand the clone tool. This script creates an option to clone…
muzbee3d: G-DAY mate… Here in the USA we see your date as January 1st 2008 I presume that you mean to us up here, the deadline is 07-01-08 / July 1…
I’ve decided to shorten the deadline. I think I give you guys way too much time to work on these. The challenges should be short and sharp.