erilaz
@erilaz
New Member
Joined: Feb 14, 2024
Topics: 63 / Replies: 465
Reply
RE: Passing Variables to a 3dsmax.exe script?

I assume you could do this by running an include which then calls the script afterwards… but i’m not sure if includes can be called from a -mxs.

16 years ago
Forum
Reply
RE: Matching imported objects

If I gather what you’re trying correctly, have you tried using the projection modifier to remap the material? Just a thought.

16 years ago
Forum
Reply
RE: Any way to speed up getMAXFileObjectNames?

Kramsurfer: If your just dealing with summary info, consider a PreSave callbacks and stash the info somewhere on the server or SQL DB. We’ve a sele…

16 years ago
Forum
Topic
Forum
Replies: 3
Views: 12
Reply
RE: circular dependency issue..

The only way I can really think of doing it is to either change your timeline to 360 frames with a loop on the 16 frame animation or set up a callback…

16 years ago
Forum
Reply
RE: Arduino to 3D Studio Max

Hey guys, keep this thread active! I’m very interested in the possibilities of the Arduino for the scripting community and want to order one myself! …

16 years ago
Forum
Topic
Forum
Replies: 3
Views: 16
Reply
RE: Unit-Length Vectors???

PEN: Bobo did one on understanding matrices, vectors and the likes. Which is awesome.

16 years ago
Forum
Reply
RE: Max to After Effects Script

Hey Romi, does it handle rotation values? The camera position works great, but I rotated the node and it didn’t reflect in the AE script. Looking at…

17 years ago
Forum
Reply
RE: Max to After Effects Script

Wow, this is really surreal. I was thinking of writing a script like this only this week! Now I don’t have to. I’ll check it out.

17 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 020: "Build a Better Tool"

Great stuff guys, really good to see the brains ticking into new uses for max tools. TzMtN: Nice catch on the offset fix. I think I was originally m…

17 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 020: "Build a Better Tool"

Well, I might as well be the first: It’s not all that robust, but I decided to try and expand the clone tool. This script creates an option to clone…

17 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 020: "Build a Better Tool"

muzbee3d: G-DAY mate… Here in the USA we see your date as January 1st 2008 I presume that you mean to us up here, the deadline is 07-01-08 / July 1…

17 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 020: "Build a Better Tool"

I’ve decided to shorten the deadline. I think I give you guys way too much time to work on these. The challenges should be short and sharp.

17 years ago
Forum
Topic
Page 3 / 36