You might try examining Shawn Lewis’ TreeMaker script. It does a decent job of generating the UVs, also decently handles the intersections between bra…
That’s cool. I’ve been looking for something similar for max, but it doesn’t really exist yet. UVPaint is one attempt, although it can be a little aw…
I’m not a scripter, but it might help to examine the code for Unwrap Tools…
I’m not much of a scripter, but you might get some ideas from one of these scripts… Bio Skin Skin Tools Env Skin Tools
Check out EdgeToQuads in MJ PolyTools. Select the edge ring, use Connect, select all edges, use Edge To Quads, boom!
That’s interesting, the credits. Maybe the Motion Capture util could be one way to control it? Just guessing here… Regardless of the method though …
For the first, maybe GameTools or FPSmove Sounds like ParaMove covers the other idea.
I’m not a scripter, but there is a function in Chris Subagio’s csPolyTools that averages vert distances to make a perfect ngon. Might help you.
Thanks DonMeck, I appreciate the feedback.
Maybe this?? Use Cusomize UI to make a keyboard shortcut for what you want to do. Open the Listener. Press the hotkey. Select the command it generate…
Look for Instance-O-Matic, converts copies into instances…
Anything like Comet’s Camera Manager?
Anytime I see an interesting script, I save it to a local maxscript/plugin repository on the hard drive. Most of them I don’t use. Until I run into a …
Yes, from what I hear… access to Skin is quite strong on the other hand.