Try a plugin named Polygon Cruncher. I guess it can do pretty much what u want. Eric
Thanks, checking it…
Oops, I made a mistake. Thanks
fopen is the function inside Binstream but only available in 3ds Max 8 and higher.
Well, have you ever tried the script in Max? coz the code will get you every vertex normal for each face even the normal on hard edge. So just draw a …
I quotedthe description of maxscript reference: getNormal <mesh> <vert_index_integer> [left][left]Returns the normal at the indexed verte…
mesh = $box01.mesh numFaces = mesh.numFaces for fi =1 to numFaces do ( face = getFace mesh fi for i=1 to 3 do ( vi = (int face[i]) cur…
mesh = $box01.mesh num_faces = mesh.numface for fi =1 to numFaces do ( face = getFace mesh fi for i=1 to 3 do ( vi = (int face[i]) current_vertex_nor…
mesh = $box01.mesh num_faces = mesh.numface for fi =1 to numFaces do ( face = getFace mesh fi for i=1 to 3 do ( vi = (int face[i]) current_vertex_no…