em3
@em3
New Member
Joined: Feb 14, 2024
Topics: 70 / Replies: 148
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RE: Fast attach algorithm

ivanisavich: Hey guys, So I’ve created a really fast attach algorithm for attaching large arrays of objects together. I searched the forum an…

14 years ago
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RE: Loop through files in directory

works awesome, thanks so much thedour!

14 years ago
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Replies: 2
Views: 16
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RE: Select all vertices in obect & weld

This sort of does it… for o in objects do ( for c in o.children do c.parent = undefined ) for o in objects do ( if matchpattern o.name pattern:”*B…

14 years ago
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RE: Select all vertices in obect & weld

Thanks MiranDMC! yours works great and is more efficient than mine. I noticed you added isKindOf o GeometryClass which is amazing because that is wha…

14 years ago
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RE: Select all vertices in obect & weld

found what I was looking for… ( Objs = for o in objects collect o for o in Objs do ( select o convertToMesh o meshop.weldVertsByThreshold o o….

14 years ago
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Replies: 5
Views: 7
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RE: Ctrl+E does nothing

That was it, thanks PEN!

14 years ago
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Replies: 2
Views: 5
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RE: Set material ID to 1

annnnd the fix. I should learn by now that I need to post every problem I have. It always seems that when I post it – the solution presents itself. …

15 years ago
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Replies: 4
Views: 23
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Replies: 1
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RE: pipe maker script and collision detection

Dmaxer, I am interested in this pipe script too. I went to your website but it is down, any chance you can share it?

15 years ago
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RE: select objects by order number

So, here I am with all of your above code in place. What do I assign to i coming out of your functions. This is what is causing my mind to explode o…

15 years ago
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RE: select objects by order number

OK, so now I am gathering the objects in my scene, assigning their name as “obj_z position” and then dumping their names into an array with the great …

15 years ago
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