I agree that perhaps today people expect too much credit for every single click they perform but a quick reference to the original source and author …
I consider myself a beginner and I have often used other people’s code to get to the place I want. I find it a must to, at the very least, put in a co…
Haha! Awesome! Not a big fan of Apple products but I got their keyboard as a gift two years ago and I must say, it is very durable. No sign of wear a…
That’s awesome Denis! And surely, much faster then Skin.
Just add Skin modifier to the spline you’ve created, then add the two helpers at the two points of the spline to skin. Skin plays nicely with all kind…
Very very nice!
Garrick, this is awesomely inspiring stuff! :applause: Massive respects and best of luck with it in the future!
Bones are different from other objects. Also objects that have the bone property on. You will have to turn $.boneEnable=false to rotate the pivot alo…
Awesome! Thanks! Here is the vimeo link:
I used this for custom make preview, it ‘presses’ the default button on a dialog. fn autoUi= ( DialogMonitorOPS.Enabled = true DialogID = Dialo…
Yeah, MaxSharp sounds exciting. Very.
I won’t pretend I’ve done anything too complex with it but, in my experience Python in maya is terribly implemented. It’s just MEL with “pythonic” syn…
denisT: thanks, At the risk of sounding totally kiss ass(and gay) and deraling the thread, I really have to say this… the other day I wanted to …
When it comes to maxscript and especially the transforms, I’d listen to whatever master denisT is saying before listening to anyone else.
This also works for me, it appears declaring coordsys isn’t needed. tempTransform = $Cylinder01.modifiers[#XForm].gizmo.transform*$Cylinder01.transfo…