Unless something’s changed recently – I don’t think there is a way to do that…short of going the python/PyQt route we released from blur.
Well, you might be able to… The Blur solution simply exposes CPython directly to Maxscript and vice versa. All the PyQt code is pure Python/PyQt. T…
I haven’t seen docking Qt UI’s into max’s, but the way to solve the Qt event loop is that you have to build/use the QWinMigrate package: All the Qt…
There is probably something wrong in your registry about the python version that its looking for would be my guess. If you run cmd >> regedit …
Most things are accessible via the mxs module, so you should be able to write that code as: Maxscript: anim_bmp = bitmap view_size.x view_size.y fil…
Hey all – I know its been a hell of a long time – but the Blur support for Python in 3dsMax is back online. It has been working in production for us…
Seeing the caddies.gup error on load means that your system can’t find the Qt DLLs that are installed. Caddies.gup requires Qt (as do the actions wit…
Sorry for the delay guys, we’ve been having some issues with the installers wiping out config settings and such things, and so im trying to consolidat…
@ NoFlame – That I have no idea about…I’ve never needed to do such a thing. Is the character in a string? How is it being created? All the code fo…
Hey guys, I have just put latest (and much more stable) builds up for all versions of 3dsMax (x32/x64) on the blur-dev website. I’ve also finished c…
you need to make sure that your python path is registered properly – by default, our x64 installs will install the blur module to: c:/python26_64/lib…
Are you basing that off the visible scene item? Python won’t refresh your scene – a max plane is built with a default of 4×4, if you add an mxs.redra…
Thanks for the catch guys – I will definitely look into the memory leak problem when I get back to the studio in January. That is most definitely a b…
Sorry for the silence guys – been busy wrapping up the year. But, in light of the Christmas spirit, we have just released the system for 3dsMax 2010 …
Here are the screengrabs: And: