theMod is a reference to all the instanced modifiers in the scene, like ‘for o in objects’ means for every object in the scene. So for o in theMods m…
Can you still move them when there not in manipulate mode? I’m at a point too about deciding whether to build simpleObjects plugins or manipulators – …
just transform the parent bones child position along the x axis, via a script-controller etc…
To all, They mean both, in its simplest form |a| were denoting the absolute value or real part. When we introduce a “-” like |a-b| were denoting the…
z = normalize (p2.pos – ((p0.pos + p1.pos)/2)) x = normalize (p1.pos – p0.pos)) y = cross z x x = cross z y othogonalize (matrix3 x y z ((p0.pos + p…
Thanks for the find Monkey, (I’d just woken up :))
listBox.items requires an array of strings. local objNames = for each in selection do collect each.name listBox.items = objNames
I dont get what your trying to do? get a face selection, get the normals of those faces then set the normals of those faces to the same normals? if …
addModifier obj (edit_normals()) before:int
pulling my hair out over trying to parse the hierachy! I love TRC data or data based on pure vectors – being tied into a strict hierarchy and angles …
Does anyone have info on how to parse the bvh heirachy correctly? Its doing my head in trying to understand the recurcive brackets: ( ( ( ) ) ) etc,…
Can you show us the warning you get?
Controllers are in local space, so unless its not parented to something – im not really sure whats going on.
:), I just got up and saw your post. Thanks! Yes basically im just building a vector, from the center of the character its the only way i saw i could…
( local parts = #(“shoulder”,”elbow”) local suffix = #(“_L”,”_H”,”_Z”) local thePart = undefined local theCenter = [0,0,0] — this is the center of th…