eek
@eek
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Joined: Feb 14, 2024
Topics: 25 / Replies: 462
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RE: Scripting for hidden modifier properties

theMod is a reference to all the instanced modifiers in the scene, like ‘for o in objects’ means for every object in the scene. So for o in theMods m…

16 years ago
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RE: scripted plugin, showing 2d text on viewport, and few questions~

Can you still move them when there not in manipulate mode? I’m at a point too about deciding whether to build simpleObjects plugins or manipulators – …

16 years ago
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RE: Force bones in IK chain to NOT inherit parent scale.

just transform the parent bones child position along the x axis, via a script-controller etc…

16 years ago
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RE: Volume from 4 points?

To all, They mean both, in its simplest form |a| were denoting the absolute value or real part. When we introduce a “-” like |a-b| were denoting the…

16 years ago
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RE: Trying to make normals, matrices, and cross products do what I want

z = normalize (p2.pos – ((p0.pos + p1.pos)/2)) x = normalize (p1.pos – p0.pos)) y = cross z x x = cross z y othogonalize (matrix3 x y z ((p0.pos + p…

16 years ago
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RE: Populating a listbox using SelectByName

Thanks for the find Monkey, (I’d just woken up :))

16 years ago
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RE: Populating a listbox using SelectByName

listBox.items requires an array of strings. local objNames = for each in selection do collect each.name listBox.items = objNames

16 years ago
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RE: convert faceselection to normals

I dont get what your trying to do? get a face selection, get the normals of those faces then set the normals of those faces to the same normals? if …

16 years ago
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RE: convert faceselection to normals

addModifier obj (edit_normals()) before:int

16 years ago
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RE: BVH Importer ?

pulling my hair out over trying to parse the hierachy! I love TRC data or data based on pure vectors – being tied into a strict hierarchy and angles …

16 years ago
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RE: BVH Importer ?

Does anyone have info on how to parse the bvh heirachy correctly? Its doing my head in trying to understand the recurcive brackets: ( ( ( ) ) ) etc,…

16 years ago
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RE: CustomAttributes and instanced objects

Can you show us the warning you get?

16 years ago
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RE: One control keyng world coordinates, not local….

Controllers are in local space, so unless its not parented to something – im not really sure whats going on.

16 years ago
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RE: Explode script needed(for baking purposes)

:), I just got up and saw your post. Thanks! Yes basically im just building a vector, from the center of the character its the only way i saw i could…

16 years ago
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RE: Explode script needed(for baking purposes)

( local parts = #(“shoulder”,”elbow”) local suffix = #(“_L”,”_H”,”_Z”) local thePart = undefined local theCenter = [0,0,0] — this is the center of th…

16 years ago
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