eek
@eek
New Member
Joined: Feb 14, 2024
Topics: 25 / Replies: 462
Reply
RE: DotNet Character Selection Framework

I was just thinking that…hmm…

15 years ago
Forum
Reply
RE: Batch exporting object to separate .X files

Don’t you need to select each object in the selection? ( local arr = selection as array for each in arr do ( select each tmpPos = each.position ea…

15 years ago
Forum
Reply
RE: Linking objects to vertex points….

Tris3d: If anyone can figure out a way to stop them flipping that would be such a help. Tris You’ll need a common axis – i.e probably a forward f…

15 years ago
Forum
Reply
RE: Closing a rollout with OK or enter

destroyDialog theRolloutName

15 years ago
Forum
Reply
RE: difference in loading .env files by hand and by code?

I think i use the replaceSkinWeights function… I tried doing the apply before and nothing happened. Was a while ago i wrote the thing

15 years ago
Forum
Reply
RE: difference in loading .env files by hand and by code?

I always found .envs to be slightly wishy washy – even when you can save them as ASCII format. I have my own format now i can save skin data in – is …

15 years ago
Forum
Reply
RE: Shoulder setup

Well basically I’ve been studying indirectly biotensgrity – which is basically biological tensional integrity. The basic though behind it is that ther…

15 years ago
Forum
Reply
RE: Shoulder setup

This is essentially the math i use for all deformation systems im working with -it handles natural twist/deformation extremely well. Ive formulated a …

15 years ago
Forum
Reply
RE: Slanted quote marks?

This has happened to me before – its a command were pressing somehow that makes quotation marks (and other symbols i think) slanted as if there in ita…

15 years ago
Forum
Reply
RE: control one object with another

( local sc = float_script() sc.addtarget “zRot” $sphere01.rotation.controller[3].controller sc.script = “degToRad zRot” $box01.pos.controller[1].c…

15 years ago
Forum
Reply
RE: Auto-Skin-Weight Approach

Same here – definately interested in this. Thinking about other ways you could do this, namely atlas mapping based approach or defining areas of soft,…

15 years ago
Forum
Reply
RE: Python and PyQt in 3dsMax

SoLiTuDe: I’m not familiar with… –Ian Cool thats awesome! As to the python download, 2.4.6 is only a source release and not a binary release -…

16 years ago
Forum
Reply
RE: Python and PyQt in 3dsMax

Thats awesome, i’m basically building my functions to be as generic as possible, even up to the point of building my own matrix handlers, converters e…

16 years ago
Forum
Reply
RE: Python and PyQt in 3dsMax

Im pretty interested in this – i had just started learning c#, but as I can’t really interface with the max SDK natively (other than using Esphere’s t…

16 years ago
Forum
Reply
RE: Different 3dsmax languages = different maxscript results?

< and > are smaller or greater to <= and >= are smaller than /equal to or greater than /equal to

16 years ago
Forum
Page 7 / 33