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Joined: Feb 14, 2024
Topics: 25 / Replies: 462
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RE: LookAt Controller flipping bone exports

Well for a start rotations bound by a parent will always be bound in 0 – 180 degrees – it won’t roll-up. And from what your saying your getting everyt…

15 years ago
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RE: LookAt Controller flipping bone exports

This depends of tons of information! How are bone orientations exported? What is the default state of the orientation? Does the bone have a direction…

15 years ago
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RE: Skin Modifier Issue And Alternative

Roughly, I’m not at my desk… fn addSkinNBones obj boneNames = ( if obj != undefined do ( local skinMod, bone addModifier obj (skin()) skinMod = o…

15 years ago
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RE: Skin Modifier Issue And Alternative

I really don’t know what your trying to do, from what i can make out your trying to add bones to a skin modifier. Something like this: fn addBoneToSk…

15 years ago
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RE: direction based on position cahnges

What if objc.dir value is in the same direction as its vector from its (currentTime-PreviousTime)? Also after you derive the cross product from the v…

15 years ago
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15 years ago
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RE: myObject.pos += myVector.dir

I’d go super simple and use angleAxis, local ang = 30.0 local dir = [random -1.0 1.0, random -1.0 1.0, random -1.0 1.0] <node>.rotation = ang…

15 years ago
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RE: Silly rotation based question?

Sounds like your reaching gimbal.

15 years ago
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RE: Copy/Paste skin modifier via script? – Problems.

Hey PEN, Lone Yes I’ve done both of these – just wanted to see if i could use a paramblock to hold multiple models & skin in the scene itself. O…

15 years ago
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RE: Copy/Paste skin modifier via script? – Problems.

Ack! – I will have to go to plan b. thanks,

15 years ago
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RE: Float Script evaluation

Create a variable, pointing to the track you want. And then just refer to it in the script e.g ‘val’ thats all – you don’t need refs.dependants.

15 years ago
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RE: Lerp for matrix3 values

local matrices = #((matrix3 1), ((eulerangles 0 45 32) as matrix3), (transMatrix [50,40,10])) local mc = for each in matrices collect each local tmp …

15 years ago
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RE: Get local vertex position in edit poly modifier

Just take away the vertex position from the objects pivot position. ($.verts[1].pos – $.transform.pos)

15 years ago
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RE: Evenly divide splines using bezier curves??

I havent done much in a while, but i think lengthInterp would probably work well. You could first get the number of knots along the spline, over a ran…

16 years ago
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