eek
@eek
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Joined: Feb 14, 2024
Topics: 25 / Replies: 462
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RE: trajectory of an object when parented

We had to do this sort of stuff at my last job, basically you’ve animated the camera without a parent and now your parenting it – with it subsequently…

12 years ago
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RE: Character Rigging Advice

IN TOTAL AGREEMENT :), This is partly the reason I really need to ask people ‘why’ they want to build things a certain way, and partly the reason i te…

12 years ago
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RE: Character Rigging Advice

I beg to differ, master riggers know how to work around bugs, and build great tools for there users. MikieK: I guess some of the added press…

12 years ago
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RE: How to make your own Timeline (NOT ENCRYPTED)

denisT: import FBX (no) (i don’t remember any import plugin that changes time range) FBX importer can adjust the time range to the imported data…

12 years ago
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RE: for i = geometry issue

You could do something like this (roughly): for o in geometry do ( value = getUserProp o “VRay_Matte_Alpha” t = (float(value) – -1.0)/(1.0 – -1.0) …

12 years ago
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RE: Using "&" to force reference

Crucially it’s whether the operation on the pointer changes its address or not.

13 years ago
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RE: Using "&" to force reference

Eugenio: eek, Do you know why the second one doesn’t pass by reference? I can’t From my understanding… So the ‘&’ is a pass-by-reference to…

13 years ago
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RE: Using "&" to force reference

From my understanding its a reference to the value itself rather than a pointer to it’s object. If i do: ctrl = $.pos.controller ctrl = position_scri…

13 years ago
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RE: Setting node-based coordsys rotation

easy, tm = obj.transform * inverse target.transform apply rotation: obj.rotation = (tm * target.transform).rotation

13 years ago
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RE: Setting node-based coordsys rotation

You storing a value per-frame? or each keyframe – because i’m guessing you’ll want to store in the in/outTangents too – i.e the bezier handles for the…

13 years ago
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RE: Setting node-based coordsys rotation

Denis beat me to it, Store the data as the inverse transform: inverseTm = obj.transform * inverse target.transform and apply it back: obj.transfor…

13 years ago
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RE: Detecting illegal-self/cyclic references?

I didn’t know that! Awesome thank you Dennis – I will give that a try.

13 years ago
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RE: JSON and maxscript?

Well i pretty much use max, maya, motionbuilder and am evaluating shotgun at work – three of which use python. Shotgun uses the dictionary key/value …

13 years ago
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RE: JSON and maxscript?

Awesome! I will take a look, Im in python land currently which has a JSON module – I’ll dig into the .net assembly or python max stuff.

13 years ago
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