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Joined: Feb 14, 2024
Topics: 25 / Replies: 462
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RE: Converting rotation values for BVH

Ok so from a bunch of sites: Axis order is important, now im wondering whether we need to change it or just build a transfrom space for it. i.e …

18 years ago
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RE: Converting rotation values for BVH

BVH was designed for this very reason, its essentiallya raw format – you throw your data in that format and parse it how you want. Whats cooler is tha…

18 years ago
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RE: Converting rotation values for BVH

The key is how you parse it though, it doesnt matter the rotation order of each joint you generally store the rotations always as ZXY. So if one joint…

18 years ago
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RE: Converting rotation values for BVH

I’d check your rotation order too as BVH uses ZXY – I’m on holiday at the minute but I’ll be looking into Bvh parsing when I’m back. (tools & moca…

18 years ago
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RE: optimized spline curvature

Your’ll have to write I think a b-spline method that uses conic sections. Conic sections are what allow nurbs curves to perfect arcs. There a slice t…

18 years ago
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RE: setInheritanceFlags Issue (Max 8)

is this an animatable attribute you want? – because i know for sure you cant animate inheritance flags – also changing this halfway through an animat…

18 years ago
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RE: Animotions – live cyclic drawing

I see, well i think this is possible.Essential you want to make the base movement and you want it to carry on right? Well you could use a derivative …

18 years ago
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RE: Animotions – live cyclic drawing

Errr… why not use the motion capture tool? say capture a point moving – then process it into animated curve. Then do it again?

18 years ago
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RE: Custom Attributes : Controller not updating

This is what i said. Why not use a callback, or a transform change handler? Its like this your driving a car by telling it where to go, now when it c…

18 years ago
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RE: Custom Attributes : Controller not updating

You basically want to control the object with the custom attribute indirectly – something you can do but maxhelp advises against it. This is the stapl…

18 years ago
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RE: Hardware Skinning – How difficult to do?

I have to agree with Dimich, the biggest hit is game dev at the minute is shaders. Unreal can push around several 100,000 polys in the scene, but havi…

18 years ago
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RE: Sub-object matrix transform woes

martinB: So, if node.transform describes the pivot in world space, what does objectOffset? It transforms from which coordinate system to which? Mar…

18 years ago
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RE: Sub-object matrix transform woes

ok. ( I might skip, i just got into work – so bear with me. Bobo adjust if im incorrect in places) Basic’s In max a transform consists of a 4 by 3 m…

18 years ago
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RE: How to get local position of spring controller?

Just capture its transform space relative to a target: ($spring.transform * inverse $base.transform).pos[1] pos[1] being x value

18 years ago
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RE: Looping through geometry to evaluate modifiers?

if classof allObj[i].modifiers == XPlaneObj8cockpit then doesn’t work oh oh, you need to specify the modifier, like modifiers[1] etc etc… cl…

18 years ago
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