Ok so from a bunch of sites: Axis order is important, now im wondering whether we need to change it or just build a transfrom space for it. i.e …
BVH was designed for this very reason, its essentiallya raw format – you throw your data in that format and parse it how you want. Whats cooler is tha…
The key is how you parse it though, it doesnt matter the rotation order of each joint you generally store the rotations always as ZXY. So if one joint…
I’d check your rotation order too as BVH uses ZXY – I’m on holiday at the minute but I’ll be looking into Bvh parsing when I’m back. (tools & moca…
Your’ll have to write I think a b-spline method that uses conic sections. Conic sections are what allow nurbs curves to perfect arcs. There a slice t…
is this an animatable attribute you want? – because i know for sure you cant animate inheritance flags – also changing this halfway through an animat…
I see, well i think this is possible.Essential you want to make the base movement and you want it to carry on right? Well you could use a derivative …
Errr… why not use the motion capture tool? say capture a point moving – then process it into animated curve. Then do it again?
This is what i said. Why not use a callback, or a transform change handler? Its like this your driving a car by telling it where to go, now when it c…
You basically want to control the object with the custom attribute indirectly – something you can do but maxhelp advises against it. This is the stapl…
I have to agree with Dimich, the biggest hit is game dev at the minute is shaders. Unreal can push around several 100,000 polys in the scene, but havi…
martinB: So, if node.transform describes the pivot in world space, what does objectOffset? It transforms from which coordinate system to which? Mar…
ok. ( I might skip, i just got into work – so bear with me. Bobo adjust if im incorrect in places) Basic’s In max a transform consists of a 4 by 3 m…
Just capture its transform space relative to a target: ($spring.transform * inverse $base.transform).pos[1] pos[1] being x value
if classof allObj[i].modifiers == XPlaneObj8cockpit then doesn’t work oh oh, you need to specify the modifier, like modifiers[1] etc etc… cl…