eek
@eek
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Joined: Feb 14, 2024
Topics: 25 / Replies: 462
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RE: soft selection math

Yes i think your right, bubble and pinch are just controlling the bias of the interpolation. I should be able to right the math i think for that… vas…

17 years ago
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RE: soft selection math

Same here – Ive been trying to find out the math of soft selection too for a while – maybe its just linear interpolation with a radius?

17 years ago
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RE: Searching for Callbacks..

I think callbacks.show() is the closest your gunna get.

17 years ago
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RE: script runs second time, but not the first time…

You can put all your variables, functions in a struct too – this also allows it to be used across mutiple scenes, assets etc. using a Global has a ca…

17 years ago
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RE: skin weights to array?

use .index clearlistener() skinMod = selection[1].modifiers[“skin”] skinVertCount =skinOps.GetNumberVertices skinMod selBone = skinOps.GetSelectedB…

17 years ago
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RE: I was no good at Math at school and still arent!

Lol – maybe easier, but a little quicker. Wondering what this would do with more states – seems reminicent of a polynormial…

17 years ago
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RE: I was no good at Math at school and still arent!

Could we use linear interpolation too? t = 27.516 – the shoulder rotation. n = abs((27.516 – t) / (-65.838 – 27.516)) (1-n)*18.687 + 8.487 * n – ou…

17 years ago
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RE: Deriving a pivot point from a fixed body moving through space

( local startFrame = 0 local endFrame = 10 local s0 = [0,0,0] local s1 = [0,0,0] local e0 = [0,0,0] local e1 = [0,0,0] local rotCenters = #() …

17 years ago
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RE: Deriving a pivot point from a fixed body moving through space

I think i found a cleaner way – i was infact dreaming of the math this morning sadly. If you have a point a moving through a space you get: [ul] [li…

17 years ago
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RE: Deriving a pivot point from a fixed body moving through space

Im thinking of arc Tangent methods… This is a little tricky.

17 years ago
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RE: Deriving a pivot point from a fixed body moving through space

I dont think this is too hard overall but least squared is something i never can figure out. store the direction of a bunch of markers (least square…

17 years ago
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RE: Values with history… how to make?

Use a variable, i a custom attribute or a struct. e.g. struct _test ( vala = 0.0, fn test val = ( case of ( (vala < -10.0): vala = 10.0 (vala &…

17 years ago
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RE: Converting rotation values for BVH

Your’ll get the same value with each different axis order, axis order doesnt matter in the end, only the orientation and position of the pivot. When t…

17 years ago
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RE: Converting rotation values for BVH

So i did a very quick test, loading the same matrix transform onto the same object with different rotation orders. My initial hunch was correct, it pr…

17 years ago
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