check if the function exists in a struct, if not, evaluate the main code. fn test inScript:testStruct.test() = ( if inScript != undefined then ( prin…
sorry i thought it was a single mesh. If its a bunch of objects you could either use a position constraint or script it: a, b, c are assigned as vari…
You want the bounding box x and y center, with the z of the ground plane. Use bbox.min and .max.
Firstly if the road has a thickness – you could use a section shape to get its outline. You could then removed each end of this shape to leave the out…
Why not check if the rollout is different from its start size with a variable or a constant and rebuild the sliders if its changed using execute.
I think thats the only way – a key would need to be stored in some array and have a unique identifier. For example the link controller stores the keys…
Thats my point.
hmm… not sure about unique ID. If you deleted it wouldnt all the other be reordered? ala vert id?
I thought about this too, would be cool for fk-ik stuff – im just not sure how you would reference it though changes in time etc… What is a key in th…
My approach is sort of different to a lot of things – its sort of a hybrid method to ILMs block rigging method. Im approaching it in terms of a skelet…
IkerCLoN: Well, in my opinion it depends on how much time you have to develop a working solution. I’m quite new to scripting, and I never programmed…
What about not parenting them and just instancing A’s position / rotation to B? Then they’ll follow each other. If you need a to be parent to somethin…
make a morph of both targets, then below the morpher in the stack add a volume select with verts selected, and soft-select selecting only half the fac…
Then a “Multilistbox” it still is!
snapShotasMesh will definately make a copy of an object in the scene. And as you said, just after you’ve made it append it to an array and delete that…