A node is an object in the scene, be it an geometrical, spline, helper, camera etc It’s not a system to my knowledge such as a pflow object, etc. Node…
(selection[1].skin != undefined) or (selection[1].modifiers[#skin] != undefined)
setKnotPoint <shape> <spline_index_integer> <knot_index_integer> <point3> Sets the coordinates of the indexed knot in the ind…
The object-offset transform is the offset of the object itself to its pivot i.e its node transform. I.e if you moved an objects mesh, leaving its pivo…
You don’t need the relative tranform offset if your transforming the same object by it’s own space. Only if you make a new object with a different obj…
gasmasocet: Try to move the camera pivot and create e point from Camera.Transform.Position and you will se that it goes to pivot location not to Cam…
That shouldnt matter, as im transforming a point to the camera’s current transform offset or not. It would only matter if i was making a new camera wi…
p = point() for f = animationRange.start to animationRange.end do ( with animate on ( slidertime = f p.transform = camera.transform ) ) camera.pos.c…
$.transform.row2 == [0,1,0] or (dot transform.row2 [0,0,1]) == 0.0 – but you might get floating point errors or ($.transform * inverse (matrix3 1))….
would this suffice? when transform $spine_control changes do ( if animbuttonState = true do ( addKey $fkbone.pos slidertime ) ) you could also use …
why are you readvalue 3 times? local a = [readValue f,readValue f,readValue f] ?? Your basically going through the file, but reading each line as a …
Isnt there a patch for max 9 on the area or autodesk site, im sure i saw something up there.
If you already know the point is on the same ‘plane’ as the shape you can turn the shape into a mesh, then for each face, get the angle between the po…
Essentially all you need to do is get the weight of the object realtive to the points its near. So you could do this, get object ‘a’ get the lengths f…
WhiteMage: This is a much bigger problem than I thought… My problem is the variable gets evaluated BEFORE evaluating it WITH its property. Another…