eek
@eek
New Member
Joined: Feb 14, 2024
Topics: 25 / Replies: 462
Reply
RE: beginner questions on nodes

A node is an object in the scene, be it an geometrical, spline, helper, camera etc It’s not a system to my knowledge such as a pflow object, etc. Node…

16 years ago
Forum
Reply
RE: Check for skin modifier.. weird results

(selection[1].skin != undefined) or (selection[1].modifiers[#skin] != undefined)

16 years ago
Forum
Reply
RE: can animate with point curve use its point?

setKnotPoint <shape> <spline_index_integer> <knot_index_integer> <point3> Sets the coordinates of the indexed knot in the ind…

16 years ago
Forum
Reply
RE: ObjectOffset Rotation/Transform

The object-offset transform is the offset of the object itself to its pivot i.e its node transform. I.e if you moved an objects mesh, leaving its pivo…

16 years ago
Forum
Reply
RE: Script for baking animation for constrained objects?

You don’t need the relative tranform offset if your transforming the same object by it’s own space. Only if you make a new object with a different obj…

16 years ago
Forum
Reply
RE: Script for baking animation for constrained objects?

gasmasocet: Try to move the camera pivot and create e point from Camera.Transform.Position and you will se that it goes to pivot location not to Cam…

16 years ago
Forum
Reply
RE: Script for baking animation for constrained objects?

That shouldnt matter, as im transforming a point to the camera’s current transform offset or not. It would only matter if i was making a new camera wi…

16 years ago
Forum
Reply
RE: Script for baking animation for constrained objects?

p = point() for f = animationRange.start to animationRange.end do ( with animate on ( slidertime = f p.transform = camera.transform ) ) camera.pos.c…

16 years ago
Forum
Reply
RE: Why I get false in my listener?

$.transform.row2 == [0,1,0] or (dot transform.row2 [0,0,1]) == 0.0 – but you might get floating point errors or ($.transform * inverse (matrix3 1))….

16 years ago
Forum
Reply
RE: Automatic keyframe

would this suffice? when transform $spine_control changes do ( if animbuttonState = true do ( addKey $fkbone.pos slidertime ) ) you could also use …

16 years ago
Forum
Reply
RE: help MXS read external data

why are you readvalue 3 times? local a = [readValue f,readValue f,readValue f] ?? Your basically going through the file, but reading each line as a …

16 years ago
Forum
Reply
RE: Garbage Collection Bug?

Isnt there a patch for max 9 on the area or autodesk site, im sure i saw something up there.

16 years ago
Forum
Reply
RE: Point inside a closed spline?

If you already know the point is on the same ‘plane’ as the shape you can turn the shape into a mesh, then for each face, get the angle between the po…

16 years ago
Forum
Reply
RE: 8 Point FFD Equation

Essentially all you need to do is get the weight of the object realtive to the points its near. So you could do this, get object ‘a’ get the lengths f…

16 years ago
Forum
Reply
RE: $.rotation.controller.x_rotation.keys not working when accessed via a variable?

WhiteMage: This is a much bigger problem than I thought… My problem is the variable gets evaluated BEFORE evaluating it WITH its property. Another…

16 years ago
Forum
Page 12 / 33