attributes ‘this is my attribute’ i think is possible too. But I never do that, tend to just keep it simple like weaponAttribs.
The only thing i see is this: em = emptymodifier name:#WeightsSetup custAttributes.add em WeightsSetup #unique custAttributes.makeUnique em Weight…
Ah ok, cool.
doCHtor: Yes it’s for gimbal reasons. I’m aware that at the moments when gimbal would happen the curves on the helper object will be doing funny thi…
I would say if this is for gimbal reasons, how will you fix the gimbal coming from an euler>TCB direction, rather than the other way? Pixar did so…
in one frame it moves 50 units, in the next it goes back 50, in any case its still moving 50 units positive or negative. I didnt say overall too, just…
50 units per frame
speed or velocity == distance/time so if it takes 30 frames to cover 1 meter, for 1 frame its travelling 3.333r centermeters or 3 centimeters a 30th …
I’d store it in a CA, as ZeBoxx suggests – pretty easy to access then and it stays with the scene. As to persistency structs fall into that problem to…
your missing parameter attributes, you can associate with a UI element, that can be animated. testCA = attributes listBoxTest ( parameters main rollo…
How are you calculating the vertex position for the skinning? I’m thinking u can use the same math – get each face, for each vert use the other two th…
is this face normals or vertex ones? You want to get the normal every face on each frame?
ditto, to everything you said. I don’t use XML though atm, but am building essentially a framework of structured functions.
Try, catch and throw to me are essentially break points. The code or function etc, will ‘try’ to execute that piece of code and if it finds an error i…
You could also check the objects classOf to see if its a mesh or not, I was just making it simple to start. for i in selection do ( if superClassOf i…