eek
@eek
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Joined: Feb 14, 2024
Topics: 25 / Replies: 462
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RE: Custom Attributes totally driving me crazy

attributes ‘this is my attribute’ i think is possible too. But I never do that, tend to just keep it simple like weaponAttribs.

16 years ago
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RE: Debugging a scene

The only thing i see is this: em = emptymodifier name:#WeightsSetup custAttributes.add em WeightsSetup #unique custAttributes.makeUnique em Weight…

16 years ago
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RE: Visualizing TCB rotations with curves

doCHtor: Yes it’s for gimbal reasons. I’m aware that at the moments when gimbal would happen the curves on the helper object will be doing funny thi…

16 years ago
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RE: Visualizing TCB rotations with curves

I would say if this is for gimbal reasons, how will you fix the gimbal coming from an euler>TCB direction, rather than the other way? Pixar did so…

16 years ago
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RE: How to calculate an object's speed?

in one frame it moves 50 units, in the next it goes back 50, in any case its still moving 50 units positive or negative. I didnt say overall too, just…

16 years ago
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16 years ago
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RE: How to calculate an object's speed?

speed or velocity == distance/time so if it takes 30 frames to cover 1 meter, for 1 frame its travelling 3.333r centermeters or 3 centimeters a 30th …

16 years ago
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RE: macroscript UI state saved with maxfile

I’d store it in a CA, as ZeBoxx suggests – pretty easy to access then and it stays with the scene. As to persistency structs fall into that problem to…

16 years ago
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RE: How to control Custom Attributes?

your missing parameter attributes, you can associate with a UI element, that can be animated. testCA = attributes listBoxTest ( parameters main rollo…

16 years ago
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RE: Exporting Normals for skinned mesh

How are you calculating the vertex position for the skinning? I’m thinking u can use the same math – get each face, for each vert use the other two th…

16 years ago
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RE: Exporting Normals for skinned mesh

is this face normals or vertex ones? You want to get the normal every face on each frame?

16 years ago
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RE: Load Envelope

ditto, to everything you said. I don’t use XML though atm, but am building essentially a framework of structured functions.

16 years ago
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RE: beginner questions on nodes

Try, catch and throw to me are essentially break points. The code or function etc, will ‘try’ to execute that piece of code and if it finds an error i…

16 years ago
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RE: beginner questions on nodes

You could also check the objects classOf to see if its a mesh or not, I was just making it simple to start. for i in selection do ( if superClassOf i…

16 years ago
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