dutch_delight
@dutch_delight
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Joined: Feb 14, 2024
Topics: 12 / Replies: 102
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RE: Instance map to selected objects' selfillumination map slot

not on my pc with max on it to test it, but i think it’s something like this: MyMap=falloff () for obj in selection do ( for n = 1 to obj.material.ma…

18 years ago
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RE: Problem with splitting a mesh into separate objects

i havnet got much time to go into detail but: vertex_color_array = #() vertex_array = (meshop.getVertsUsingFace obj k as array) for n = 1 to k do (…

18 years ago
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RE: Problem with splitting a mesh into separate objects

I would probably store the vertex colors in an array just before you’re about to detach them and apply them to the new object after creation.

18 years ago
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RE: setting properties for an object

Try this: setUserProp obj “VRay_Receive_GI” “0.8”

18 years ago
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RE: help with camera conversion

From what i gather, you do convert the y to z and z to y in max for the positions. do you then also rotate in the right axis? as for the rotation bei…

18 years ago
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RE: help with script for saving objects in different maxfiles.

ah! there were links inside the group group_array = #() select $* for obj in selection do ( if (classof obj.baseobject) == dummy then ( if isGroupHe…

18 years ago
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RE: help with script for saving objects in different maxfiles.

ok, never one to give up that easily: try this. select $* for obj in selection do ( if (classof obj.baseobject) == dummy then ( if isGroupHead obj ==…

18 years ago
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RE: help with script for saving objects in different maxfiles.

very strange, i’ve got max 8 as well and when i create 2 groups with boxes\dummies and seperate dummies, it only saves the groups and when i load them…

18 years ago
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RE: help with script for saving objects in different maxfiles.

select $* for obj in selection do ( if (classof obj.baseobject) == dummy then ( if isGroupHead obj == true then ( save_file = “C:\” +obj.name +”.max”…

18 years ago
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RE: help with script for saving objects in different maxfiles.

select $* for obj in selection do ( if (classof obj.baseobject) == dummy then ( if obj.children.count != 0 then ( save_file = “C:\” +obj.name +”.max” …

18 years ago
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RE: help with script for saving objects in different maxfiles.

Is this something you need to do often? otherwise if there are only about ten objects in your scene, you could have probably done it by now by hand.

18 years ago
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RE: help with script for saving objects in different maxfiles.

i have a smaller version but is not fool proof select $* for obj in selection do ( if (classof obj.baseobject) == dummy then ( if obj.children.count …

18 years ago
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RE: Flickering overlays multiple objects…

I’m working on a game where billboards are well in front of the wall they’re meant to be stuck on. i still have to move them outwards because of z buf…

18 years ago
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RE: Flickering overlays multiple objects…

In my experience Max has never been acurate when it comes to aligning vertices. Many times i tried modeling architecture only to find that when i zoom…

18 years ago
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