havent tested this but wouldnt this work? [left] – Make matching vert array matchedVerts = #() newPolyVerts = (for i = (roof1OrigCount + 1) to (poly…
can you post some of your code?
from what i can see, you have duplicated the object and removed some faces. This means that the order and the number of verts have changed so there is…
I dont know if there is a better solution but this uses a basic callback from the manual and i changed it slightly to catch any vertex selection chang…
I have been thinking about it since you first post it, but i cannot see an easy way to do it. max assigns smoothing groups to faces to determine if th…
[size=2]scenematerials is read-only so you’d have to do it via objects $.material = raytracematerial () or you can copy them into the material editor …
instead of using your ‘with redraw off()’… try this: disableSceneRedraw() function() [size=1]enableSceneRedraw() [/size]
you could use offset:[10,0] to move the element but everytime you make a layout change you will need to adjust this.
if you’re outputting to a text file, you got no chance. txt is just text based and does not support formatting like that.
what if you call it with brackets? anotherVar = FunctionA (theVar)
i pasted your function before this rollout and it works absolutely fine. this is version 8 though! rollout unnamedRollout “test” width:192 height:59…
I had a look and it works ok, but the uvw window doesn’t update. When it’s closed, the spinner is trying to manipulate a value in a window that is bas…
Are the textures/materials actually in the scene or are they completely missing?
have you declared it as a global variable/function? can you do a check like: if progressbar != undefined then …yadeyadeyade
print ($.faces.selSetNames)