Duncs
@duncs
New Member
Joined: Feb 15, 2024
Topics: 6 / Replies: 16
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RE: Rotation based on normalized vector?

PEN, you’re a lifesaver! It works… I just needed to invert the rotation section of the matrix and now I have predictable results. I also changed the a…

18 years ago
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RE: Rotation based on normalized vector?

Thanks, I really appreciate you taking the time to reply… It’s getting closer. The object no longer moves away from it’s keyframed trajectory but the…

18 years ago
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RE: Rotation based on normalized vector?

Paul, many thanks for the swift response – I must admit, a lot of the reading I’ve done that has got me to this point has come from the tutorials and …

18 years ago
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Replies: 6
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RE: Additive rotations – possible?

Got it – many thanks Loocas:thumbsup:

18 years ago
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RE: Additive rotations – possible?

Hi Loocas, This is really interesting, I’ve been having a similar problem with a rig I’m building for a spherical character. I want to be able to tak…

18 years ago
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RE: How to create a curve which follows the position of severals points ?

Hi guys, This thread is mind blowing and, I confess, a lot of it is a little too heavy on the theory for me. However, I’m keen to understand how thes…

18 years ago
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