duke
@duke
New Member
Joined: Feb 14, 2024
Follow
Reply
RE: Set property via "execute"
Oh wait, I just included the set value in the string to execute – that works.
13 years ago
Forum
Topic
Reply
RE: Replace material in SDK
My “solution” was to do what I didn’t want to do and check every scene node. Here’s the code (in maxdotnet): public static List<IINode>…
14 years ago
Forum
Reply
RE: Replace material in SDK
At the very least, how do I get a list of INode’s that are referencing said IMtl?
14 years ago
Forum
Topic
Reply
RE: SDK: Get all material types
It seems what I want is the SDK version of “material.classes” in maxscript. Anyone?
14 years ago
Forum
Topic
Topic
Forum
Replies: 0
Views: 2
Topic
Reply
RE: Problem with Groups
Of course! Thanks
14 years ago
Forum
Topic
Reply
RE: Scripted modifier with callbacks problem
Ah ok. Thanks for the response
14 years ago
Forum
Topic
Reply
RE: BerconMaps development thread
What kind of settings could I use with voronoi (worley) noise for close to uniform-thickness of the cell borders? I nearly get there but not quite, wh…
14 years ago
Forum
Reply
RE: BerconMaps development thread
It would be “totally rad” if you could add a checkbox to BerconTile to invert the X/R or Y/G channels with the random flipping so it could work with a…
14 years ago
Forum