drdubosc
@drdubosc
New Member
Joined: Feb 14, 2024
Topics: 2 / Replies: 132
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RE: padding integers

doesn’t this work? formattedPrint 3 format:”.2d” where the 2 is the total number of digits required, including leading zeros

18 years ago
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RE: c++

Totally agree. To make it worth learning C++ thoroughly, you would have to have your own good reasons to do it, in any case. Small components, you can…

18 years ago
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RE: c++

wamo: drdubosc,i never had any experince in C++,only a little maxscript. Hi, wamo, IMHO it will be worth investing some time learning the frame o…

18 years ago
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RE: c++

Do you already have experience in C++?

18 years ago
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RE: Is it not possible to have a struct definition within a struct definition?

Maybe off-topic, but I guess you could implement inheritance in MaxScript structs … using something like Perl’s ‘bless’ function (tagging with a clas…

18 years ago
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RE: Re-order array based on hierarchy?

Quite. ( If I’ve understood your method ). Why build your own tree when you can traverse the ready-made one in the scene? The home-made one would only…

18 years ago
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RE: Re-order array based on hierarchy?

Malekyth: What happens when children.count is greater than 1? You may need to avoid: selection: [ grandparent, child, parent ] yielding array: […

18 years ago
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RE: Is Point Visible in Camera View

If it’s objects to be tested, you could cull by bounding box entirely (behind cam exclude) / (inside frustrum include) / (outside frustrum exclude) b…

18 years ago
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RE: Is Point Visible in Camera View

18 minutes from conception to execution …:applause:

18 years ago
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RE: creating pathNames with variables

oops… better shut my mouth on this forum for a couple of years…

18 years ago
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RE: Setting all viewports to show Edged Faces

for i = 1 to viewport.numViews do ( viewport.activeViewport = i viewport.SetShowEdgedFaces (true) ) I’m no expert, but there is a misprint there … …

18 years ago
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RE: Noob: How OO is MaxScript?

Thanks so much for the reply, Bobo. It really helps to know a little about the ‘landscape’, and how it got there, before committing a lot of time to t…

18 years ago
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