for v in theVerts do –for each vertex ( theVert = getVert theMesh v –get the vertex position in world space theVert *= (inverse theCoordSysMatrix) …
Posativ: I’ll take a look to Bobos BFF, thanks for the hint. I need it for a mr material database with max, maya and maybe xsi users. I have to read…
scrimski: Ok, solved that and found out that it was unnecessary as I didn’t needed it to automate the process described here. Quite done yet. I’v…
It is … for s,t read u,v. But it avoids explicitly dropping the perpendicular to edges, by using the info. already gained. The link is related to a bo…
yes…hence the reply about not being able to delete a post! Sorry, I thought it was ok, but it was badly flawed, and by the time I’d written the bits t…
MB … You can’t delete a post!
True! I’ve reproduced this… and like you, I’ve yet to find another case which fails … I wonder what makes this excepitonal? Is a tetrahedron a patholo…
martinB: … I have a working prototype using pure MAXScript but it is very slow compared to the MeshProjIntersect() approach. The prototype first pr…
Great! … The whole discussion of how to roll your own hasn’t been a waste of time; far from it, for me, anyway. Still can’t script any better, but it…
Take a look at the barycentric method. Even though it’s only concerned with finding if a point is inside a triangle, it’s easily extended to the 6 ot…
Caprier: He changed the problem to something simpler: finding the closest point on a triangular surface (our faces, including vertices and edges) fr…
I think I’m right here, slap me down if I’m not… Bobo’s method does not find the closest point on a surface, generally. It finds the closest point A …
Edit: I was wrong anyway … hadn’t taken into account the possibility that no mutations happened at all, or all mutated negative.
… and if you’re being really picky, you would insert it here: . . if lgr > gmp then ( lrv = dgs + lpr if lrv > maxHeight do maxHeight …
thatoneguy: …the magic format string. …by the time you’ve unscrambled the docs in that little section, it does seem like magic. IMHO, the format…