drdubosc
@drdubosc
New Member
Joined: Feb 14, 2024
Topics: 2 / Replies: 132
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RE: Stupid Easy question.

formattedPrint is the function you’re looking for … eg for i = 0 to 20 do( print (formattedPrint i format: “02d”) )

17 years ago
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RE: Help Needed for car wheel rotation script

Nazafi: …wheel rotation = the distance between 2 keys(x,y)/circumference of the wheel(2py r)*360… if i create multiple keys on xy it should continue…

17 years ago
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RE: I was no good at Math at school and still arent!

Of course! … what we need from you, eek, is how to put the eases in! 😈

17 years ago
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RE: I was no good at Math at school and still arent!

This maxscript fn uses Cramers Ruleto solve equations in the form: ax+by=e cx+dy=f returning x and y in an array. fn solveSimul2 a b e c d f = ( …

17 years ago
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RE: I was no good at Math at school and still arent!

Assuming State*x+k = Rotation we are given: [font=Verdana]eq1: 27.516x + k = 18.687[/font] [font=Verdana]eq2: [/font]-65.838x + k = 8.487 and theref…

17 years ago
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RE: I was no good at Math at school and still arent!

Assuming a linear relationship between State and CubeRotaion (i.e. CubeRotation = State*x+k), then the simultaneous equation solves as: CubeRotation …

17 years ago
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RE: Flattening a 3d mesh

An option, without explicitly finding map vertices, would be: ChannelInfo.CopyChannel theNode 3 theMapChannelNumber ChannelInfo.PasteChannel theNod…

18 years ago
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RE: How to limit the position of an object within a circle?

…the simplest way to consttrain to a box would be limit controllers, IMO. Put a parent dummy at the center of your (real or imaginary) box. Link the c…

18 years ago
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18 years ago
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RE: How to limit the position of an object within a circle?

You could just use an HI IK chain on a couple of bones + nub, each bone length 1/2 radius. The nub is constrained to the sphere, (or circle, if you lo…

18 years ago
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RE: CgTalk Maxscript Challenge 016: "L-Systems!"

bhupendra: This is a simple code which displays a 2D representation of the plant. The site () pointed by Georg was v. helpful. Still needs a lot of …

18 years ago
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RE: Average transform?

Since we’re looking for an average, not on a particular interpolation path, would it be naive to extract the spherical angles of rotation (theta, phi,…

18 years ago
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RE: Average transform?

kees: instead of adding the rows i think using slerp for rotation is better. So lerp the position and scale, and slerp the rotation (as a quat). …

18 years ago
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RE: Scaling Vertices

Sure … I partly asked the question because I can never remember the order you do the multiplications in.

18 years ago
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