Oops! I thought you might ask that, and since I came across from C++ ( which is very like C#), I went straight to the Visual Studio help, MSDN article…
Gravey: … I bought a C++ some time ago but I haven’t gotton around to starting it yet… IMHO: Unless you know you want to invest the time in some …
LoneRobot: …Or perhaps since the control is not changing, the gdi function could return a dotnet bitmap and place it on the background image propert…
Yay! Another noobish question. .net 3 is additive to .net 2. Reflection hasn’t changed, has it? So if you write your own control with .net3 calls, whi…
Thanks for the reply, let’s hope the tie-in advances to .net 3 soon. But what I really like is the simple attitude whereby you just hoik all the files…
Really good idea. Straightforward, simple, useful. Noobish enquiry: have you looked into wpf interfaces/XAML? Is this reachable from maxscript?
System.Drawing.Fontstyle is an enumerated type, so you have to use dotnet.combineenums to ‘or’ its bits. myForm = dotnetobject “form” myLabel …
MagicToy: …I like to work with column vectors, so in this case the matrices should be transposes of matrix3 I learned things the other way up as …
MagicToy: …Actually I would like to create my own 4×4 matrices and 4×1 column vectors. Out of curiosity, what do you need explicit 4×4 matrices f…
You can’t do your own operator overloading in MXS, as you can in C++. You have to write functions, or ‘methods’ in a struct defining your own ‘type’ …
Thanks for this extended explanation, Bobo. There’s nowhere else to get this kind of ground-up explanation of the app (unless I’m wrong?). I often fi…
I’m not an expert in how MXS relates to dotnet yet, but .copyto [font=Verdana]requires its destination array to be 0-based, and Max arrays are 1-based…
If you’re in a late enough version of MXS, have a look at the close_enough method. P.S. does anybody know exactly what the third (range) parameter t…
soulburn3d: …they confirmed that if your C function recurses too deeply, you can overflow your stack memory, and so they tend to use while/do statem…
Whaa? Whose C++? If this is right, it requires an adjustment in my perception of the universe.