DonMeck
@donmeck
New Member
Joined: Feb 15, 2024
Topics: 3 / Replies: 9
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RE: Edit_Poly Modifier and SelectByMaterial (ID)

indeed ID -1 did the job. Looks like internal it’s somehow 0-based opposed to the generally 1-based MXS. thx mate!

16 years ago
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RE: Error in first SDK try

regarding to my question, found the answer. forgot to include the header #include “Strings.h” – it apparently redefines the class.

18 years ago
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RE: Error in first SDK try

interesting topic! I started my first mxs extension plugin too. I opened a topic on sparks about it, but it has so few traffic that I better try it he…

18 years ago
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RE: Finally abandoned the maxScript editor

When I hit f9 (compile) in pspad i get the mxscom error pop-up message (roughly translated to english) “Runtime error ‘429’: Object creation by Activ…

19 years ago
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RE: ActiveX ctrl as global var for access within functions

thank you. Haven’t done much mxs stuff for a while – so I guess I got rusty regarding these topics. Though I wasn’t able to access it via the global r…

20 years ago
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RE: Can a script execute on every frame?

Did you look into the topic of callbacks? In the 3ds max 7 mxs docs: “[color=white][size=2]Time Change Callback Mechanism[/color][/size][color=white][…

20 years ago
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RE: Leaves on a tree using Particle Flow…

This is not like the way you are going, but maybe it helps:

20 years ago
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RE: Scripted game material in 3ds max?

Yes i’ve done such a thing using 3ds max 4. It mainly was to store the textures and blendmodes. One rollout had the list of ‘texture layers’ (bitmaps…

21 years ago
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RE: Copy Rotation

cut [finally wasn’t helpful]

21 years ago
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