indeed ID -1 did the job. Looks like internal it’s somehow 0-based opposed to the generally 1-based MXS. thx mate!
regarding to my question, found the answer. forgot to include the header #include “Strings.h” – it apparently redefines the class.
interesting topic! I started my first mxs extension plugin too. I opened a topic on sparks about it, but it has so few traffic that I better try it he…
When I hit f9 (compile) in pspad i get the mxscom error pop-up message (roughly translated to english) “Runtime error ‘429’: Object creation by Activ…
thank you. Haven’t done much mxs stuff for a while – so I guess I got rusty regarding these topics. Though I wasn’t able to access it via the global r…
Did you look into the topic of callbacks? In the 3ds max 7 mxs docs: “[color=white][size=2]Time Change Callback Mechanism[/color][/size][color=white][…
This is not like the way you are going, but maybe it helps:
Yes i’ve done such a thing using 3ds max 4. It mainly was to store the textures and blendmodes. One rollout had the list of ‘texture layers’ (bitmaps…
cut [finally wasn’t helpful]