domos
@domos
New Member
Joined: Feb 15, 2024
Topics: 2 / Replies: 98
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RE: ResetXForm of a Group?

Not sure what’s your intentions… Maybe ResetTransform

5 years ago
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5 years ago
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RE: I want to delete all vray2sidedMtl but still have the master material linked to the muti/sub object

Why are you doing that? Deleting/clearing view will not delete scene mat. Actually, nor deleting material and object will not delete scene mat. – if …

5 years ago
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RE: Insert script generated text/tag into render (not a bitmap)

And yes, you can generate “textplus” in code, can do it with old Maxtext, although not exposed as newer textplus. Take look at textplus UI… There’s sa…

5 years ago
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RE: Insert script generated text/tag into render (not a bitmap)

You should read more carefully when looking for help… If you can’t understand this: Serejah: How is that possible that you can have a timestam…

5 years ago
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5 years ago
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RE: Delete Bones when they are not weighted?

You want to delete bones, helpers from scene, not only remove them from skin mod.? Too many variables and questions in my head so will concentrate it…

5 years ago
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RE: Quick Question (check how well you know 3DS MAX)

I thought you were aiming at compounds – like, how many obj., modifiers are in “action”, and we can’t see them all at once in mod. stack…

5 years ago
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RE: Converting simple renderer script to max sdk plugin

Actually, when think bout it, that’s how Max viewport rendering “works” (with lights and shadows). So don’t get it, you want to transfer that to some …

5 years ago
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RE: Converting simple renderer script to max sdk plugin

What you described looks like build in “Pseudo color exposure control”. And that you can view in real real time (with “normal” Max lights) Can view un…

5 years ago
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RE: Copy weight table

From Unity: If you prefer to keep animation and Mesh information in the same Unity GameObject, parent the Mesh node to a bone in the bone hierarchy …

5 years ago
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RE: Copy weight table

There’s “Back transform vertices” in skin mod., that will take care of double transforms… And there wouldn’t be “dependency bulsh*t”. But as I underst…

5 years ago
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RE: Copy weight table

You can copy skin modifier (or “modified object skin” if you take look where should be looking when animating), delete it, link whatever, than paste …

5 years ago
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RE: How To remove Hidden Objects for Selection Set

What’s so wrong with “regular” Max UI commands/methods that make’s you want to replace them with Maxscript? That certainly isn’t maxscript purpose

5 years ago
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