Not sure what’s your intentions… Maybe ResetTransform
Change text or color of text?
Why are you doing that? Deleting/clearing view will not delete scene mat. Actually, nor deleting material and object will not delete scene mat. – if …
And yes, you can generate “textplus” in code, can do it with old Maxtext, although not exposed as newer textplus. Take look at textplus UI… There’s sa…
You should read more carefully when looking for help… If you can’t understand this: Serejah: How is that possible that you can have a timestam…
Some weird logic today on forum…
You want to delete bones, helpers from scene, not only remove them from skin mod.? Too many variables and questions in my head so will concentrate it…
I thought you were aiming at compounds – like, how many obj., modifiers are in “action”, and we can’t see them all at once in mod. stack…
Actually, when think bout it, that’s how Max viewport rendering “works” (with lights and shadows). So don’t get it, you want to transfer that to some …
What you described looks like build in “Pseudo color exposure control”. And that you can view in real real time (with “normal” Max lights) Can view un…
From Unity: If you prefer to keep animation and Mesh information in the same Unity GameObject, parent the Mesh node to a bone in the bone hierarchy …
There’s “Back transform vertices” in skin mod., that will take care of double transforms… And there wouldn’t be “dependency bulsh*t”. But as I underst…
You can copy skin modifier (or “modified object skin” if you take look where should be looking when animating), delete it, link whatever, than paste …
What’s so wrong with “regular” Max UI commands/methods that make’s you want to replace them with Maxscript? That certainly isn’t maxscript purpose