the addition of the normal modifier to a body object convert it to a editable mesh cause it affect the geometry. any collapsing of modifier stack wi…
try this one, this version assign normal modifier to flip normals instead of doing it internally on every face rollout MirrorPivot “MirrorPivot” ( b…
I glad to help About normal flip. Mirroring the pivot also flip normals because they have coordinates in the pivot’s coordinate space.
Happy new year rollout MirrorPivot “MirrorPivot” ( button x “X” button y “Y” button z “Z” checkbox col “Flip Normals and Collapse” fn setTm o ax…
Ok. We come back to Ruramuq’s post: because in your case each object has a different structure/topology, but the surface/shape is similar. every …
Let’s try both of them
I can’t open your max file for testing , I have max 2009 installed but I think if before applying the script you will apply “Reset XForm” from utiliti…
Select all SIMILAR objects that you want to align their pivot and run this script fn alignPivotsByMesh arr = ( for o in arr do ( disableSceneR…
Matrix3 *TM = new Matrix3 (NORMAL, (TARGET^NORMAL) , TARGET); TM->Translate( pNodeBipA ->getNodeTm(0).GetTrans() ); pNodeBipA -> setNodeTM(0,…
All you need is to create Matrix3 from the TARGET vector, NORMAL vector and the CROSS product of them, after that, put this Matrix to object’s transfo…
You have to register on their site and then you can download it for free.
I used Nvidia’s PhysX convex tool on MAX 2009. It works very fast and stable.