dokdan85
@dokdan85
New Member
Joined: Feb 15, 2024
Topics: 2 / Replies: 41
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RE: avoiding circular dependencies in script controllers

Another way to do it is to put script controller on 3rd object. For example dummy that will have script controller on one of its tracks. And then this…

13 years ago
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RE: pivot alignment

I know. therefore I was surprised when the first version of your script didn’t affect modifier’s gizmo The problem is in compensation of rotation part

13 years ago
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RE: pivot alignment

another problem: try to put any modifier on the object and run your script you’ll see that gizmo of modifier is affected.

13 years ago
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RE: pivot alignment

Originally Posted by denisT PS. if pivot’s position is off the object’s center you also have to adjust the object’s objectoffsetpos I think I found …

13 years ago
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RE: pivot alignment

what you do to flip a pivot is overcomplicated… the adjustment of a node pivot shouldn’t effect the mesh normals don know why I thought &.objec…

13 years ago
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RE: Intersects does not work with Shapes. Why?

it not work only if bounding box has zero dimension in one of the 3 axis for example: for 3D shapes like helix intersects return true values for flat…

13 years ago
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RE: Console logging for a max plugin

try #include “maxscrpt.h” or #include “maxscrpt\maxscrpt.h”

13 years ago
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RE: Console logging for a max plugin

you also can print to maxscript listener with mprintf() if it help you

13 years ago
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RE: pivot alignment

Ok . Now I see. I use max 2009

13 years ago
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RE: pivot alignment

What is it Body_Object ? Is it part of some plugin that you use?

13 years ago
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RE: pivot alignment

I posted updated version on ScriptSpot.

13 years ago
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RE: pivot alignment

This one for Mesh: meshop.flipNormals meshObject #{1…(getNumFaces meshObject )} for Nurbs and Poly i have to check . I think they also have some met…

13 years ago
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RE: pivot alignment

Already on scriptspot

13 years ago
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RE: pivot alignment

yep, some modifiers implicitly convert the geometry to polygons and then it turns to mesh from nurbs

13 years ago
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RE: pivot alignment

that depends from the kind of modifier, the collapsed and right aligned pivots are body objects. for example collapsing modifier like: edit poly/mesh …

13 years ago
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