I’ve been waiting around for another maxscript challenge. This one looks like fun. Am new to game coding techniques so I’ll probably make something re…
If you print Watcher in the first line of your script controller you’ll see in the maxscript listener it actually returns 1.0 or 0.0 as the boolean fl…
Sorry for the late response. I didn’t study your code to intensly, so I’m not sure whether you want to disconnect and then reconnect wires based on t…
I have recently tackled this problem, if I read your problem right. When you keyframe your custom attributes then scrub through, the buttons may be an…
Remi, I’m working on this now as well. I think Paul answered the question earlier. The trick here is knowing what the name of the Custom Attributes d…
<bitmap>.fileName String The bitmap item file name as a string. You can change the image at any time by setting this property to a new name, but…
yes it is: mergeMaxFile “filename” [options] Lookup the options in the Maxscript reference on “mergeMaxFile” and you’ll find all the options, there …
In response to moondoggie, I meant for the files to all be placed in one directory (I assume orlenka, you can move all the files into one directory?) …
I added the file opening and saving part to what kikialex had already posted. Alrighty, here’s the script: /* first a couple of variables –*/ t…
Just as a thought, I’ve written scripts that open up a file, alters it saves it, closes it then moves onto the next until all the files in a list or d…