The solution seems to be In Maxscript : isDeleted xs which returns true. Regards,
Hi Denis, A possible clue is when you type xs in the Maxscript listener, in the case of a deleted XRef it prints : Deleted XRef scene : Though I do…
Hello Pete, The old Sparks web site doesn’t exist any longer, it has been replaced by ADN Sparks : But as far as I know, there is no more free web …
Hi, You are all wlecome About the plug-in wizard, yes it can be used with VC 2005 and Max 9, the wizard for VC2005 can be found here : The 3DSMAX…
Hi igor333, You should from your face get the 3 vertices used for it (it may have more than 3 if you use an editable poly instead of editable mesh) …
Hi jimothy, Why don’t you use a log file ? You print some information in a file located on your hard drive in some parts of your script and so when y…
Thank you, but I know this importer exists in Character Studio. My goal is to modify it to be able to import some other type of BVH bones… and not on…
Hi, I would be happy to see your BVH exporter. It would help me as I am working on a BVH importer for Character Studio. Do you know if a BVH importer…
Hi, Here is a small example that will help you start. It updates a label in a rollout floater with the number of selected vertices of the selected me…
Hi Ghostscape, Yes, all what you said is possible. You can control the UVW Unwrap or UVWMap modifiers by using Maxscript. You have enable the macrore…
James, You’re welcome ! Feel free to tell us if you are stuck into Maxscript problems :wip: Regards,