Hi Pen, Just wondering if you resolved this problem. And also could I ask why you are writing your own code to transpose animation data from one rig …
Found it! attachObjects $point01 $point02
Thats how I usualy about it but, but Im sure I saw something in the mxs help which was a little bit more concise. Im probably remembering a help file …
I posted in here a while back about this the only way I found was to assign keys to the tracks and then replaced them with the point3 script controll…
This should work though not sure if itss the best way: offsetTM = transmatrix [ 0 ,100 , 0 ] – offset 100 units in the Y axis TheObjectToMove.transf…
if your setting up the expression controller by hand then you can set the tick offset in the expression controller. If your setting it all trough a sc…
Would it be beyond the capabilities of flash to create a ui that looked and worked similar to a simplified version of the animation mixer. for example…
I`m doing good, I recently became a Dad! Dan
Hey Dave! Good to see you here, nice example by the way. I was also thinking about improving my Maxscript ui with some flash. Can you recomend any g…
Thanks guys for the info and link. Dan
Ok some progress, . The function now expects 3 arguments. The first two must be nodes and the 3rd a string. The function looks at the supplied nodes …
The Volselect mod has an option to use some geometry as a selection object instead of the gizmo. Have you tried param wiring the UVW gizmo position tr…