Thank you. Duplicating the mesh files worked. Still a bit strange that the callback script breaks the RfLoader, but this works fine for my case at the…
newEditor = newscript() format “hello world ” to:newEditor don´t know if this helps, it´s the old editor.
Maybe using the node ID helps. Look for: id = $.inode.handle maxops.getNodeByHandle id julian
to have scripts run on the renderfarm you could make the callback #persistent. but since it will be evaluated on every machine, you might have inconsi…
same thing. just in a different line. if you want more code you could check your nubberpadding. there are probably more stylish methods to do it, but …
after assigning the new material (): meditmaterials[i].name = (i as string + ” – Default”)
sorry for bracketing, forgot the code tag…
fn turboCtrl state = ( for obj in geometry do ( for modif in obj.modifiers do ( if (classof modif == turbosmooth) do ( modif.enabled = state ) ) ) ) …
>>Why does the line $.modifiers[1].turbosmooth == turbosmooth return false do a check on the class: classof $.modifiers[1] == turbosmooth s…
thanks a lot for your answer. julian so i think the principal is the same and it´s ok to do it that way. I used this at the moment. because I also wa…
that didn´t work anyway. I think I could check if one of the refs.dependents is a validNode or if referenceTarget:scene (if it´s a controller in the t…
sorry, I misread it. just make a rollout definition inside your main rollout definition and as buttonhandler you do: createdialog <YourRolloutDefin…