I logged this as a bug at autodesk.com. I thought I had seen a better bug report page in the past. Is there a 3dsmax specific one somewhere?
Thanks for the pointer. Seems to be the right solution. Best regards, Dieter
ok, just for the records. I found a way to protect the button handler from the garbage collector. I declare a global array “buttonarray = #()” and th…
Bingo! thanks for the hint. Copying the dlls to the 3dsmax root directory helped. It loads fine now! Now the fun can begin. Best regards, Dieter
Hm, strange enough. Thanks for sharing. Best regards, Dieter
Hi, I was talking about a c++ plugin. Perhaps I understood the question wrong, because your example code was c++ and you mentioned that you have prob…
Hi, I had a similar problem. As far as I can remember Initializing the pblock with NULL in the constructor of the plugin solved the problem; pblock …
Hi, I regularly use STL classes like vector etc. in my plugins and had no problems so far. Don’t know how they can be ported to 64 bit though… Best …
I have sent you a new compile.Check your mail. I have lost the code of my old plugin. So this compile won’t load scenes that were made with the max5 b…