Dimich
@dimich
New Member
Joined: Feb 15, 2024
Topics: 6 / Replies: 36
Reply
RE: What is your script for life? 😉

[color=white]Character production pipeline: [/color] Fn RefineCharacters = ( Local CharRevision_Final = false …

14 years ago
Forum
Reply
RE: NodeTransformMonitor vs NodeTab

Alright, thanks guys! While I was wondering about this whole thing, I went to our brilliant Mathias here, who has explained several things to me (he h…

15 years ago
Forum
Topic
Forum
Replies: 5
Views: 18
Reply
RE: Animatable pivot

Ah, the anim pivot topic:) Me likey:) I really got inspired a while ago with your stuff, Ruramuq. Actually it is what got me started in trying it myse…

16 years ago
Forum
Reply
RE: How to achieve the effect like Path Constrain using MAXScript?

Yup, seems like you are right. I just did this in a way I was thinking, but as I’m quite often blind to some simpler solutions at first, I never saw t…

16 years ago
Forum
Reply
RE: How to calculate an object's speed?

50? Why 50? Isn’t it moving backwards in the next frame? If so, how can it be 50 if it changes direction?

16 years ago
Forum
Reply
RE: How to calculate an object's speed?

Well that is a bit of a problem I think. Speed is a vector value, not a scalar. Meaning it has two properties, not one. There is no speed at 2f but sp…

16 years ago
Forum
Reply
RE: How to calculate an object's speed?

Yes, of course, but then if you do the calculation on a frame-by-frame basis, you are calculating the speed between each frame. So why bother with 480…

16 years ago
Forum
Reply
RE: How to calculate an object's speed?

Correct me if I am wrong but I think if you go on a frame/frame basis, you should see no difference. Ticks are not necessary here as the in-out happen…

16 years ago
Forum
Reply
RE: How to delete a Controller:Float_Script

Hehe, yes, except that if you are using a List_Controller, you actually can delete the controller: $.controller[1].delete 2 — imagining you have a p…

16 years ago
Forum
Reply
RE: How to achieve the effect like Path Constrain using MAXScript?

It is not a problem, but rather expected. As the script evaluates with every event, including time scrubbing, the script is set to evaluate the same t…

16 years ago
Forum
Reply
RE: How to achieve the effect like Path Constrain using MAXScript?

:applause: Good stuff dude! Glad I could help. Once you finish the rig, you should post it to show the results:) And yea, 3D math is quite a lot of fu…

16 years ago
Forum
Reply
RE: How to achieve the effect like Path Constrain using MAXScript?

O man, hahahaha, I completely messed this one up:) So sorry man, I posted a completely wrong part of what I wanted to show. This is for the wheel rota…

16 years ago
Forum
Reply
RE: How to achieve the effect like Path Constrain using MAXScript?

Sorry for taking so long. I think I might post a small tutorial on my blog in the future just for the hell of it. But basically I make it in a way whe…

16 years ago
Forum
Reply
RE: How to achieve the effect like Path Constrain using MAXScript?

I think I know what you are going for, and I have done it before on my reel (you can check it out here, near the end of the reel: ) What you want is …

16 years ago
Forum
Page 1 / 3