dictoon
@dictoon
New Member
Joined: Feb 15, 2024
Topics: 29 / Replies: 60
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RE: Pausing rendering?

Thanks for chiming in Michael. Actually, it’s possible to pause the render with Iray. (The pause button is indeed grayed out when rendering with V-Ray…

9 years ago
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RE: Pausing rendering?

The only reference to this Pause button in the SDK appears to be this, in render.h: /** Indicates that the renderer does not support the pause button…

9 years ago
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Replies: 4
Views: 13
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RE: Updating individual tiles during rendering in renderer plugin

For reference, here is the code in LuxMax that updates Max’s bitmap and refresh the window at regular interval:

9 years ago
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RE: Updating individual tiles during rendering in renderer plugin

Thanks for your answer. I was suspecting that tiling would have to be done manually; I guess my next question is, how do I tell the Render Output wind…

9 years ago
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RE: Detecting instances of the same geometric object

Thanks Denis, it works perfectly now. For future reference, here’s the new code: It’s no longer based on IInstanceMgr, it simply uses node->GetO…

9 years ago
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RE: Detecting instances of the same geometric object

Thanks. Indeed I have a problem when it comes to references: (From left to right, top to bottom: source object, instance, reference with additional…

9 years ago
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RE: Detecting instances of the same geometric object

Thanks for the answer. It works perfectly.

9 years ago
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Replies: 6
Views: 17
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RE: Making a C++ plugin compatible with multiple 3ds Max versions?

Thanks Stig for the answer. I didn’t know you were working on a Max plugin for LuxRender, pretty cool. Since you seem pretty experience with Max dev…

9 years ago
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RE: Making a C++ plugin compatible with multiple 3ds Max versions?

Sorry, I wasn’t clear: I’m really talking of binary compatibility of the plugin, out of the box, without any recompilation. Do Max plugins always targ…

9 years ago
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RE: Making a C++ plugin compatible with multiple 3ds Max versions?

Thanks for the link. So, do I understand correctly that my plugin will work out of the box in Max 2016, without any code change?

9 years ago
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