dictoon
@dictoon
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Joined: Feb 15, 2024
Topics: 29 / Replies: 60
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Replies: 6
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RE: Issue with custom renderer and material in viewport

Hi, It seems to work fine in my case. Here is my code: I haven’t pushed the changes yet, but I have changed GetDiffuse() to return the value of m_…

9 years ago
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RE: Initializing a WStr from a MCHAR*

Thanks! The reason I’m using the assignment operator is because I’m being passed a pointer to an existing MSTR object:

9 years ago
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RE: Initializing a WStr from a MCHAR*

Thanks for the answer. Actually, and I should probably have mentioned this from the beginning, the MCHAR* was allocated by Max itself in ILoad::ReadW…

9 years ago
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RE: Default light located at the viewpoint?

Hi Stig, Yes, I’m already supporting the default lights. However I’m unable to reproduce the scenario described in the SDK. I guess this is more of …

9 years ago
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RE: Info about how standard lights work?

Yeah, I’m pretty new to Max development, sorry if I’m rediscovering basic stuff I’ve been doing full text search in the SDK include\ and howto\ dire…

9 years ago
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RE: Info about how standard lights work?

Oh wow… Seems like I just stumbled on the Holy Grail: maxsdk\samples\objects\light.cpp seems to contain the implementation of all the standard Max lig…

9 years ago
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RE: Info about how standard lights work?

Brilliant, thanks lo! I had come across this class in the documentation but since it was described as “a base class for creating plug-in lights”, it …

9 years ago
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RE: Info about how standard lights work?

Another related question: Is it possible to retrieve the decay information (decay type and decay start distance) of a standard Max light? I cannot f…

9 years ago
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