dictoon
@dictoon
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Joined: Feb 15, 2024
Topics: 29 / Replies: 60
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RE: Enable/disable controls at runtime in C++ material plugin

I actually came to the same conclusion independently, thanks for confirming. Unfortunately, it still doesn’t work. Here is the code: namespace { …

8 years ago
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RE: Enable/disable controls at runtime in C++ material plugin

Hi hdmaster, thanks for the answer. Yes, I’m using the P_AUTO_UI flag. I’ve tried retrieving the HWND of a control inside a rollout but GetDlgItem() …

8 years ago
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Views: 12
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RE: Proper way to reports errors to the user?

I had seen this class in the SDK documentation, but what bothered me a little was that it seemed to write messages to disk only, without any sort of v…

8 years ago
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RE: Proper way to reports errors to the user?

Just found out that linking against Maxscrpt.lib fixes the linking errors I got when using the_listener->edit_stream->wputs(). I’m still intere…

8 years ago
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Replies: 3
Views: 19
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RE: Map bound to material input not shown as node in Slate editor?

I fixed the problem myself. I simply had to implement ISubMap::GetSubTexmapSlotName() for my material.

9 years ago
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RE: Renderer plugin called repeatedly while material editor is open?

@lo, thanks for your input, it triggered me to have another look at my Update() method to ultimately discover that I was calling NotifyDependents() un…

9 years ago
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RE: Deploying a renderer plugin

I found a neat solution to the problem, I outlined it on Stack Overflow:

9 years ago
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RE: Deploying a renderer plugin

It turned out that my solution isn’t completely working, because in general delay-loading a DLL that exports C++ classes with virtual methods is not s…

9 years ago
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